this post was submitted on 16 Aug 2023
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[–] [email protected] 12 points 1 year ago (6 children)

In Traveller, your stats are your HP, so as you lose HP, your physical stats degrade until you are dead. HP doesn't increase, so bloat doesn't become an issue.

[–] [email protected] 9 points 1 year ago (2 children)

Cypher system has a similar mechanic. You have 3 basic stat pools, and apply "effort" from them to make your tasks easier (i.e. lower difficulty of skill checks). These pools are also your "HP" and are reduced by different types of damage. When a pool is emptied you are debilitated in some way, when all 3 are empty you die.

You can really feel your effectiveness lessen throughout an adventuring day, and it makes your life total more of a resource to manage.

[–] [email protected] 1 points 1 year ago

You're the only other person online I've seen talking about cypher. I love numenera!

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