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Who'll be next? (programming.dev)
submitted 9 months ago by [email protected] to c/[email protected]

The GPU company that provided the GPU to render the assets also deserves a cut, don't you think?

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[-] [email protected] 75 points 9 months ago

I'm pretty sure gaming studios would be mostly fine with paying a percentage of the sales revenue to unity too, the problem is that Unity wants a flat fee even when studios aren't making any money.

[-] [email protected] 33 points 9 months ago* (last edited 9 months ago)

No, fuck that. Paying a game engine ~~for~~ based on the success of my product is asinine. Absurd.

That's like car companies asking Uber drivers for a cut of their revenues.

Or knife companies asking restaurants for a cut (heh) of their revenues too.

It's sheer, sheer greed and nothing more.

Edit: I didn't convey well what I meant. Yes, of course you should pay for a commercial game engine. That's not asinine. I meant to say that it should be a flat fee, or maybe a tiered fee. But not something proportional to the amount of downloads.

[-] [email protected] 2 points 9 months ago

You can always build your own engine, if you think you can do better. Creating a game engine like Unreal or Unity is anything but an easy task, and they should get renumerated for that work. However, a more sensible pricing model than the shitshow Unity did is Unreal's: The first $1m in revenue is yours, after that, a constant 5% fee. Sounds reasonable to me.

[-] [email protected] 1 points 9 months ago

Sorry, I didn't mean to imply that the engine should be free. More like it shouldn't be tied to the number of downloads.

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this post was submitted on 16 Sep 2023
673 points (97.6% liked)

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