this post was submitted on 31 Jul 2023
191 points (100.0% liked)

Gaming

30238 readers
78 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 

I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 7 points 11 months ago (2 children)

Love: weapon durability so long as it’s paired with weapon building and leveling systems. I like that I can’t ever take a weapon for granted and that I can’t hack and slash without thinking. I have Dark Cloud in mind as I’m writing this - it was easily my favorite weapons system I’ve ever played, and it always kept me on my toes. It’s a kind of stress I appreciate because I have some measure of control over it as long as I plan and slow down a little.

Hate: timed anything. Way too much pressure, and it pushes me back towards going faster and not thinking so I can beat the timer, which I don’t like. I especially hate it because I primarily play turn-based JRPGs to get away from having to worry about timing and to be able to play at my own pace. If I wanted to do time-sensitive stuff, I’d play an action game.

[–] [email protected] 7 points 11 months ago

This is really a "it takes all kinds" moment for me. I can't think of a mechanic I dislike more than weapon durability. It makes me feel like I have to "save" my good weapon and only use it for boss fights or something.

In a way, it's cool to hear how and why someone loves it, even if I don't relate.

load more comments (1 replies)