this post was submitted on 31 Jul 2023
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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

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I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

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[–] [email protected] 42 points 11 months ago (8 children)

Hate: disproportionately excessive penalties for falls (usually found in platformers).

If you get shot in the face by an enemy, you lose your shield, lose a life, whatever. In a bad platformer, if you don’t time a difficult jump exactly right, you lose a life, lose everything in your inventory, get sent back to the very beginning of the level, get audited, and have to mow the developers lawn for an entire summer.

Platformers are “guilty until proven innocent” - I won’t play one until I know it won’t destroy my will to live.

[–] [email protected] 15 points 11 months ago (2 children)

That's why Celeste is one of my favorite platformers. If you fail, you respawn at the very "screen" you died.

[–] [email protected] 6 points 11 months ago

God damn that's a great game. At the same time, I think they did this knowing that folks would die all the time, so they didn't want each death to be super punishing.

[–] [email protected] 1 points 11 months ago

at the very “screen”

In older games they were called "rooms"

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