Dwarf Fortress

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STRIKE THE EARTH!

founded 1 year ago
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So. It was in the early hungry days of my fortress, when the military is half a dozen guys with wood crossbows who can't shoot, when everything is big mining and grand plans and challenges of lacking basic infrastructure, and no unpleasant memories walled off forever in some secret corner of the fort. That, and realizing there's some shit you're out of now, that you forgot to worry about. Great days.

So in those heady times, the arrival of migrants is something to be celebrated, back when it's vital work force and before it turns into "Jesus Christ where am I gonna put you guys." So when a little band turned up I was happy to have them. They were a little family, I think 3-4 adult dwarves and one little girl, and they were all weird.

I have never before, or since, encountered a dwarf that on their personality sheet "dreams of bathing the world in chaos." No creating a great work of art, no raising a happy family, just chaos. Another one dreamed of ruling the world. They also, some of them, had incredibly impressive stats in some unusual areas. Well... dwarfs are odd. Whatever. Here's your tools, you're a carpenter now, make some bookcases, I hope you won't be a problem.

I cannot remember if they did anything alarming before the incident, or if the general unease I felt about them was just because of the chaos thing, but I definitely had a feeling of unease about them. And then, out of nowhere, there was combat.

What the fuck. Why is there combat? I paused, began flipping around, and was met with a confusion at the entrance to the fort, and eventually pieced it together: A hunter had killed a monkey, and was bringing it back to the fort to turn into monkey roast, when one of these fuckin guys brought the monkey back to life. The reanimated monkey corpse then bit the hunter, which had made him alarmed and unhappy, and the mere fact that it was back alive again was horrifying several bystanders.

Once I figured it out, re-killing the monkey was easy enough, but after that point the new guys were solidly on the shit list. I tried to evict them from the fort, which for some reason didn't work, and lacking the mental bandwidth to put proper attention to it I just put one of those little mental I-don't-like-this asterisks on their names and hoped they wouldn't do anything else weird.

Then, their little leader got himself elected mayor.

Fuck this. This guy has to die. I don't know what their plans are but they are not aligned with success for my fortress.

I had learned by this point that the obvious solution, just taking any weapons away from him and putting him in a room with a bunch of axe guys and hitting "K", was likely to lead to strife in the future, especially if he was mayor. But. I had a brand new water trap. It was a massive cylindrical tank, about 120 feet in diameter and several stories high, with a long corridor winding around its circumference, and a big gate that could click open and connect full tank A to enemy laden hallway B, and other gates that could slam shut at both ends. This thing stayed as the main defensive feature of my fortress for decades, and rarely let me down, but at this point it was absolutely brand new, and untested.

Well, guess what your new role is, monkey guy.

I put a desk and chair at the midpoint of the hallway, and told the new mayor that that was his office now. In pretty short order, he went and sat down, eager to get to some work I guess.

Soon after he sat down, the gates, far far away at each end of the long hallway, slammed shut. He would have heard an eerie, total silence for a while, in the empty closed off hallway, and then in the distance a rumble like a distant train, but getting louder...

The remainder of the band I was able to evict or kill. I hesitated when I got to the little girl. She, too, dreamed of bathing the world in chaos. But she also was 9 years old, and she clearly hadn't done anything. I decided to simply let her be to make her way in the fortress. I have to admit I was a little bit curious what if anything the chaos thing would turn into.

This was the close of the first chapter of my fort. It was the beginnings of decent infrastructure and effective defensive works, and the end of innocence and hopeful plans unmarred by DF's chaotic reality. I do not know if anything bad would have happened if I had let the little necromancer run my city, but I had a pretty good guess and no interest in finding out if it was accurate.

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submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]
 
 

So I found out, Ogres are able to breach doors. Yes, I didn't knew that... Fortunately, I had a dragon. I caught him and was preparing to build him a golden Chamber. He now roams free again. I lost all but two survivors. Wish them luck.

aka. The Massacre of Kinsack.


Edit

Some migrants came to visit. The bad news hadn't spread yet. Together they tried to slay the seriously injured dragon. They all died.

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A story I love sharing from an older version of the game and unfortunately the only one that I kept track of as I was left stunned at the result.

A forgotten beast Cyclops decided to pay my dwarven city a visit, so I sound the call to seal the city as I let the hunters act as a vanguard to get my dwarves inside. Unfortunately, the cyclops makes quick work of them and I only just started getting my military in order after getting my iron production started.

So here I quickly assign one of the early recruits to the role of Captain of the Guard, in the role of delaying the foul beast while I scramble to get a militia going to drive it off.

Little did I expect for this single dwarf to not only stand up to the cyclops in single combat but brutally kill it too.

I know cylcops are fairly low on the danger scale, but still to watch and read the logs as this greenbeard dwarf digs into a forgotten beast like I am reading a God of War fanfic was glorious.

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Hi, on a regularly basis I start a new game and leave my old site abondoned. They annoying part was always to redo the most basic work orders. Finally, I wrote a primitive bash script, which uses xdotool to add those work orders. It does have some drawbacks, it can only handle the first 17 items with conditions. After that, only adding new ones is possible, xdotool is not able to scroll down the window. One is able to change the coordinates of the buttons to be clicked, simply inside the script. Also it works in Linux only.

Maybe it is of use for someone else.

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I've had some really weird artifacts made in the past, but I think this one takes the cake just by the choice of item alone.

Bonus artifact description:

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This is the coolest corpse/refuse disposal system I've built yet. A couple stockpiles collect the garbage, and the mine cart pulls from those. When it's full, a citizen pushes it down the track to be dumped in a nearby lava lake!

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Wait What?! (lemmy.world)
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 
 

Not your average goblin thief

aaand maze minny

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In the year 131, King Pangolin Ushrirvod the 1st of that name, of the Kingdom of Paperprice of the Hoary Channels, decreed the making of two figurines and a wooden crossbow. King Pangolin loved figurines and crossbows, as the storeroom was full of decreed figurines and crossbows, and the king also banned the export of said figurines and crossbows. He went to the stores every day, counting figurines and crossbows.

It so happened that Prince Akumunol Caughtmountains, eldest of King Pangolin's sons, was at that time completing his apprenticeship in Figuremaking under the craftsdwarf Master Katumrith Speakerbells. The prince had a love for stork leather, and leatherworking was his passion from a young age. However, due to his father having an unhealthy interest in figurines, was pressed into learning Figuremaking, as all dwarves (even Princes) is required to learn a proper dwarvish craft.

Due to some underhanded political maneuvering by the Kings political enemies, spearheaded by Vole Titlethsigun, Mayor of Paperprice, the mandated time of completion for this batch of figurines was missed, and the King had no choice but to incarcerate his son in the dungeon. Tied with the Legendary Silver Chain "Voldiksis", in the presence of 20 caged goblins, the prince spent his nights singing softly to himself enduring the taunts of the goblins.

It so happened, in that same year, the goblins laid seige to Paperprice, and demanded release of the goblins caught cruelly in traps by the clever dwarves. The King denied this request, and war broke out. In the first wave of attacks on the city, King Pangolin was slain, and his son, Prince Akumunol became king. He had to complete a further 27 days in the dungeon before he could be officially crowned king, so from his dungeon he successfully orchestrated the defeat of the goblins, even though it cost the lives of over 100 dwarves, more than half the population of Paperprice.

King Pangolin was laid to rest, with a exceptional gabbro stone memorial, reading: "In Memory of Pangolin Ushrirvod, Born 71, Bled to death, slain by the Goblin Stasost Juiceseduced in Kok Ukas, "The Assaults of Cremating" in the year 131, king of the Hoary Channels, 110 to 131, Loving Father and Husband, United with Giant white stork leather."

And King Akumunol banned figurines, immediately decreeing the construction of Leather ornamental bags and hoods.

#DwarfFortress #dwarventales #dwarves

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As the title states. I don't want him to get into the fortress so I have to painstakingly lock the doors to keep him from entering. I don't care if he's locked up in the fortress I just don't him around my dwarves.

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So yeah, this actually happened to me. I have still to continue on this save file.

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I mean check this shit out. This is prase!

And this is Prase Opal!

And this (above) is Prase Opal!

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Title really says it all. I am a new player. Every time I try starting a fortress and I get to an underlying cave.

I start a farming plot. Set them to plant plump helmets only for all seasons. I make sure they (my dwarves) don't use the spawn as cooking material. And still they seem to be harvesting them without getting any new or extra seeds back in return.

What gives? Am I forgetting something here?

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Here's a little video for folks new to adventure mode by Blind!

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just that, I was wandering :)

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So, I just dealt with a kobold thief and of course he escaped.
I read somewhere that to avoid thieves best thing is to "chain a tamed animal" to the entrance... only problem is I have no idea how to do that.
Any advice?
Thanks!

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Friday !!FUN!! (assets.pxlmo.com)
submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]
 
 

image

Thought I'd lay a trap....

image

Caught quite a few!

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So I've been under the impression that locked doors could not be destroyed.

My mistake became apparent as the doors leading in from the caverns started to started to fail!

The next locked doors lead to the clown cages......

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-1
submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 
 

cross-posted from: https://lemmy.world/post/10753570

Hello all. I'm not sure how to phrase my question, so bear with me.

Is there a way in DF to slow down how fast it dishes out events? I find myself being overwhelmed by the events as they occur, and not being able to catch up on resolving them.

For example, if I'm working on resolving the ramifications of event A, and event B happens. Then when I just start working on event B, event C happens. And before I'm done with event B, event D happens as well, etc.

Everything from when dwarves get unhappy, to new arrivals, to when attacks happen, etc.

Basically, I'm feeling piled on and cannot get out from under the pile.

Another way of asking the question, can any trigger time threshold on the in-game calendar be slid out into the future for all events, like at a slower 2x or 3x rate? For example, instead of the check for new arrivals happening every year, have the check/arrivals happen every second or third year, etc.

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