this post was submitted on 12 Aug 2023
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[–] [email protected] 60 points 10 months ago (1 children)

It also only takes a single gigabyte of RAM per file being edited, Isn't that fantastic?

[–] [email protected] 30 points 10 months ago (3 children)
[–] [email protected] 8 points 10 months ago

Man it's not lightweight, but damn, if CSS and JS isn't a really easy way to build cross platform UIs than other options like Qt. There's a reason why electron is so popular.

[–] [email protected] 5 points 10 months ago

Shhhh, don’t tell anyone

[–] [email protected] 3 points 10 months ago (1 children)

Oh no, I love electron. That's not a dig on it, it's just very much a resource hog.

[–] [email protected] 3 points 10 months ago* (last edited 10 months ago)

It doesn't have to be.

One of my experiments, an overlay for a game using camera position API to draw a 3d scene over the game, rendering things as if they were in the game (with some limitations) uses electron and three.js

It's pretty fast, uses about 100-150mb ram, and works pretty well. A similar overlay using same approach but written in C and opengl take ~200+ mb and a c# one 150-250 mb. The c# one has more features overall so it's not a complete comparison, but then my overlay can do things the other can't too.