this post was submitted on 12 Aug 2023
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[–] [email protected] 57 points 10 months ago (25 children)

Not just for series, this is the same with games.

"The first 50 hours of Final Fantasy 14 suck, but the expansions afterwards are worth it!"

"The game starts at max level!"

I can't stand it. And it's not like the game magically gets much better, it just feels pretty okay for someone who just wasted months of their time on the bad parts. Of course you'll enjoy mediocre parts later on after suffering through that crap.

A game has to start being fun ten minutes after the tutorial tops. Why play it otherwise?

[–] [email protected] 12 points 10 months ago (2 children)

For PvP centric games they absolutely get better at max level. You finally are at parity for numbers, and so skill plays a larger role.

[–] [email protected] 16 points 10 months ago (1 children)

I find PvP games with unlockables and grindables to be the opposite of a good time.

[–] [email protected] 4 points 10 months ago

Same. Even on the rare occasion where I'll do a free to play MMORPG, I avoid PVP and otherwise dealing with other players as much as I can and of course eventually get sick of the grind and return to single player games

[–] [email protected] 7 points 10 months ago

This is exactly why I hate PvP games with unlockables. Just put everyone on a level playing field from the start, à la CSGO etc.

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