this post was submitted on 14 Aug 2023
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Current VR headsets don't really produce text you'd want to read for 8 hours a day. We need "retina" level displays (which I believe even Apple hasn't managed to pull off with their VR headset yet) that completely hide the pixels for that to work.
If you own a VR headset, there are several Linux and Windows window managers that will make this work. I believe HoloLens showcased theoretical floating windows years ago but I haven't seen anything from HoloLens in a while, I think it went military/industrial operator exclusive.
Current VR headsets don’t really produce text you’d want to read?
Yes they do. I currently have one that is perfectly fine readable.
Yeah, I can have multiple monitors in VR setting.
But what hasn't happened is
1 - No one has made an app with a camera passthrough window to your desk.
2 - Windows for some reason still has a problem with multi-monitors unless you actually physically have monitors mounted.
There are a whole bunch of AR glasses and even some portable VR headset window managers that have pass through. SimulaVR has a webcam window but I don't have the hardware to properly try it out, sadly.
The VR screens I've used were all perfectly fine for an hour or so of gameplay, but focusing on text wouldn't be a good experience.
Most of these applications don't even use "monitors", they just render Windows in a 3D space. Virtual monitors can work on Windows, but they need a dummy driver for various reasons (many of them having to do with compatibility).
Didn't the Quest Pro do that? I think AR virtual monitors on Mac was a thing they showcased.
it'll be a cold day in hell before I strap facebook to my body.
Well, with climate change ...
people seem to forget that a 4k monitor is fine if you're looking at it from 2 feet away, but in a vr headset it's right in front of your eyeball. you will see the pixels