this post was submitted on 16 Aug 2023
280 points (92.2% liked)

RPGMemes

9744 readers
830 users here now

Humor, jokes, memes about TTRPGs

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 9 points 10 months ago (8 children)

Oh boy does it make battles feel more epic.

Savage worlds does a lot to help with that, honestly. The cards at the start of each session help shake every game up too.

[–] [email protected] 11 points 10 months ago (7 children)

I’m really singing its praises here, but I really love the classless edge system of Savage Worlds. I’ve never come up against the problem I have with other RPGs where I have to force the mechanics to fit my concept. Want a plate armoured wizard? 2 edges, playable as a beginner character.

[–] [email protected] 6 points 10 months ago (3 children)

That sounds neat. I am so completely bone tired of the "my character comes online at 6th level" dndism. It doesn't have to be that way! You can have fun now, not in six months!

[–] [email protected] 6 points 10 months ago (1 children)

Please give it a spin if you haven’t already. Game mechanics need not be constrained to die roll plus modifier. Probably my favourite mechanic is that your level of aptitude in a skill is repesented by the size of die you roll. Also, Savage worlds were doing rerolls for good roleplay in the form of bennies for a few years before D&D dreamed up advantage and inspiration.

[–] [email protected] 5 points 10 months ago (1 children)

It's been recommended to me a bunch. It's on my list, but after Fate. I really want to have a solid game of Fate, but unfortunately I am not yet a grandmaster of Time.

[–] [email protected] 3 points 10 months ago

I've played and briefly GM'd both. They share a lot of stuff while feeling completely different. Savage Worlds is wild and unpredictable, with some narrative control in the hands of the players. FATE is a lot more predictable, with a strongly centered bell curve on rolls and higher narrative control with the players. I love both for different reasons.

load more comments (1 replies)
load more comments (4 replies)
load more comments (4 replies)