this post was submitted on 17 Aug 2023
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Fallout 3 released two hardware generations ago at around 8GB. Fallout 4 released last gen and sits at around 25GB. One generation later, Starfield is launching at ~140GB - almost 6x the file size of the previous generation.
I can't speak for everybody, but my PC storage didn't jump to 6x capacity in that amount of time, and my download speeds didn't get 6x faster. But I imagine that's why it's concerning to some people.
Even just going by console standards, we're looking at only a jump of 2x capacity between the Xbox One and Xbox Series X - or exactly the same if you have a Series S. It takes up over 20% of the storage Series S in just one game - with a mandatory install, unspecified patch sizes, impending DLC, etc.
Obviously there's a discussion to be had of WHY the games are increasing exponentially like that, but on the surface that's likely where the bulk of the frustration comes from.
Isn't the size of your PC storage entirely user controlable? If you want 6x the memory you had in 2008 when F3 came out you could have it. The Xbox model at the time came with a 20gb hard drive on the standard model and 120gb for an Elite. So they've definitely exponentially grown to 512gb/1tb this gen.