this post was submitted on 12 Sep 2023
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Gaming

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A Starfield remake, of sorts, has been created in 48 hours, incorporating seamless travel between planets, something missing from the actual Bethesda RPG.

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[–] [email protected] 7 points 9 months ago (4 children)

Those are solved issues in other engines, meaning not at all insurmountable.

[–] [email protected] 0 points 9 months ago (3 children)

Can you give me an example of a game that solved the above problems? I've never seen a game that has that issue resolved for any ship configuration that could exist.

[–] [email protected] 0 points 9 months ago (2 children)
[–] [email protected] 1 points 9 months ago (1 children)

While I had forgetten about Kerbal space program, I would point out two major things about that comparison. KSP is entirely about the ship flight. That is the entire games purpose. And second, when I played it a few years after release, it was hardly stable and wouldn't be a good representation with the atmospheric density discussion. As I remember it that problem was largely ignored.

[–] [email protected] 2 points 9 months ago* (last edited 9 months ago)

I'll grant you the first point, the whole game is centered on space travel simulation, but it's also the only game I've seen that handles what you're describing. You definitely need to consider atmospheric density though. Managing your speed, angle of attack, and parachutes to avoid overheating is one of the major skills you learn while playing. Some are Earth like (Kerbin), other are thinner (Moho), and some are surrounded in an atmosphere so thick that it makes any return mission a huge achievement (Eve).