blip

joined 11 months ago
[–] [email protected] 2 points 9 months ago* (last edited 9 months ago)

I'll grant you the first point, the whole game is centered on space travel simulation, but it's also the only game I've seen that handles what you're describing. You definitely need to consider atmospheric density though. Managing your speed, angle of attack, and parachutes to avoid overheating is one of the major skills you learn while playing. Some are Earth like (Kerbin), other are thinner (Moho), and some are surrounded in an atmosphere so thick that it makes any return mission a huge achievement (Eve).

[–] [email protected] 0 points 9 months ago (2 children)

Kerbal Space Program?

[–] [email protected] 8 points 10 months ago* (last edited 10 months ago)

I really loved the system used in Firewatch. It was similar to the Telltale system where you have a set of dialogue options, a limited time to respond, and silence is a valid option, but the game didn't "pause" to let you choose. You could continue walking around and explore your surroundings during these conversations, which is very nice in a game about walking around in the woods. It also took into account context from earlier conversations to make later ones feel more specific and personal.

The developers gave a great talk about the dialogue system in GDC17: https://youtu.be/wj-2vbiyHnI

[–] [email protected] 1 points 11 months ago

I agree. Even when the megathread included a list of posts relevant to a topic, whatever nuance was there gets lost in the grand comment thread. We really need a tagging and filtering system so that users can opt out of topics.

That way, it's not incumbent on mods to make a Megathread, or make a judgement call on whether there are too many posts on any one topic.