this post was submitted on 16 Sep 2023
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[–] [email protected] 14 points 9 months ago (10 children)

Timer systems like arrow counting, rations and encumbrance are good for game flow. Removing them tends to diminish the level of emotional investment and roleplaying in the game.

[–] [email protected] 4 points 9 months ago (2 children)

I'd get overwhelmed very quickly trying to keep track of all that personally, but if it works for your table, that's perfectly fine.

[–] [email protected] 6 points 9 months ago

I can only keep up with this things on vtt's, specially foundry.

[–] [email protected] 4 points 9 months ago

There are systems that make it not purely accounting, like resource dice.

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