this post was submitted on 21 Jun 2024
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A lot of old games have become unplayable on modern hardware and operating systems. I wrote an article about how making games open source will keep them playable far into the future.

I also discuss how making games open source could be beneficial to developers and companies.

Feedback and constructive criticism are most welcome, and in keeping with the open source spirit, I will give you credit if I make any edits based on your feedback.

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[–] [email protected] 22 points 1 week ago (2 children)

The engine Can of Duty uses is effectively a heavily modified quake 3 engine.

By this point it's so modified it may as well be a different thing, but make no mistake it has evolved from the quake 3 engine.

[–] [email protected] 10 points 1 week ago* (last edited 1 week ago)

The first 3 or 4 used quake 3 engine for sure, but didn't they switch it at some point?

Edit: nm I found the wiki page on the topic: https://en.m.wikipedia.org/wiki/IW_(game_engine)

Tldr; it's what you said

[–] [email protected] 9 points 1 week ago* (last edited 1 week ago)

Half-Life Alyx still has some flickering light code from the original Quake. Couldn't find a good gif that would include Alyx, but here's a couple other games: