this post was submitted on 09 Aug 2024
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Every time people lament changes to the lore that amount to "not every member of species X is irredeemably evil" and claim the game is removing villains from it, I think how villains of so-caleld evil species fall into two cathegories: a) bland and boring and b)have something else, unrelated to their species going on for them, that makes them interesting.

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[–] [email protected] 4 points 1 month ago (2 children)

the primordial essence of Evil

See, I hate that this exists at all. I would much prefer alignments be tied to outlooks on life or even political philosophies than just baking deterministic morality into the setting.

[–] [email protected] 3 points 1 month ago (1 children)

No, equating alignment and morality makes them both meaningless. Morality should be tied to outlooks/philosophies etc, a personal matter of how the individual acts in a situation, while alignment with the forces of good/evil/law/chaos should be a matter of absolute determinism. It's easy to look at D&D and say it's wrong, but just because something's bad in D&D doesn't mean the idea itself is bad.

[–] [email protected] 2 points 1 month ago (1 children)

I have it to where the good/evil extraplanar creatures are created as expressions of the good and evil within everything sentient.

[–] [email protected] 2 points 1 month ago

Yes, exactly - as I put it to my players, a "person" isn't able to be inherently good or evil. They'll have their own morals - particular things they always will or won't do - but alignment is for things literally made of the concept of that alignment.

[–] [email protected] 2 points 1 month ago

Not all are made from one guy though. Some are just pulped evil in a can. Even with different outlooks on life there are still things that everyone would hate. Like "very specific crimes" to an infant. I say that's enough for pure evil