this post was submitted on 13 Sep 2023
200 points (95.5% liked)

Technology

33632 readers
195 users here now

This is the official technology community of Lemmy.ml for all news related to creation and use of technology, and to facilitate civil, meaningful discussion around it.


Ask in DM before posting product reviews or ads. All such posts otherwise are subject to removal.


Rules:

1: All Lemmy rules apply

2: Do not post low effort posts

3: NEVER post naziped*gore stuff

4: Always post article URLs or their archived version URLs as sources, NOT screenshots. Help the blind users.

5: personal rants of Big Tech CEOs like Elon Musk are unwelcome (does not include posts about their companies affecting wide range of people)

6: no advertisement posts unless verified as legitimate and non-exploitative/non-consumerist

7: crypto related posts, unless essential, are disallowed

founded 5 years ago
MODERATORS
 

cross-posted from: https://lemmy.world/post/4975490

Unity has changed its pricing model, and game developers are pissed off

Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed.

top 12 comments
sorted by: hot top controversial new old
[–] [email protected] 36 points 9 months ago

They altered the deal, they will alter the deal further.

[–] [email protected] 34 points 9 months ago (1 children)

Pikachu shocked face. Godot keeps getting better.

[–] [email protected] 6 points 9 months ago (1 children)

Seriously. WTH did people expect?

[–] [email protected] 6 points 9 months ago

I guess people expected our commercial world to work at least decently well

But the more time goes on the more that illusion is shattering.

[–] [email protected] 19 points 9 months ago

This is the best summary I could come up with:


Popular video game engine Unity is making big changes to its pricing structure that’s causing confusion and anger among developers.

“We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the company shared on its blog.

Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.”

Additionally, there’s the concern that malicious actors could use this information to run up charges by continuously downloading and redownloading games as a form of protest or griefing.

All those fears were seemingly confirmed when Stephen Totilo of Axios tweeted that Unity stated it would indeed charge a developer each time a game was redownloaded or downloaded to different devices.

An additional tweet from Totilo stated that Unity would implement fraud detection tools and allow developers to report potential cases of abuse.


The original article contains 989 words, the summary contains 153 words. Saved 85%. I'm a bot and I'm open source!

[–] [email protected] 19 points 9 months ago* (last edited 9 months ago)

Godot and Blender. /thread

[–] [email protected] 18 points 9 months ago (1 children)

The more I read about it the more fucked up it gets.

Premium subscriptions don't include the new fee.
Their system to detect installs is unknown, as are their anti-tamper measures.
All they said about those is that they'll cannibalize code from their ad-system.

[–] [email protected] 3 points 9 months ago (1 children)

they'll cannibalize code from their ad-systems

Imagine if their phone home system for tracking installs could be defeated by something as simple as Pihole DNS Ad block.

[–] [email protected] 1 points 9 months ago

Haha nice but unlikely. The ad stuff was only brought up in the context of fraud detection

[–] [email protected] 11 points 9 months ago

It's like they looked at Wizards of the Coast's fuck-up with the D&D license and decided to copy it. What the hell?

[–] [email protected] 11 points 9 months ago (1 children)

The world continues to enshittify and rest assured no one will put their foot down to stop this.

[–] [email protected] 2 points 9 months ago

This is why I try to use libre open source software whenever I can (preferably GPL license, but MIT is fine as long as it has reproducible builds)