this post was submitted on 14 Mar 2024
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I’ve been the GM for my friend group and for one year I’ve been the architect giving voice to many places, many characters, a whole world for us to explore. At times my goal was only to instill fears into my players, identify what they were most afraid of loosing and made the threat of it happening looming over their head.

I rarely every killed my characters, I just feel shitty doing so; and I found more creative ways of creating consequences for failures. I didn’t just want death to be a problem, I wanted real consequences: being forcefully put under the control of the whomever they were fighting, becoming crippled, or loosing something dear to them.

By doing so, when they succeed at accomplishing the goal they set for themselves, it felt amazing and epic! Finally killing this boss!

It was a more-than-amazing experience and it has left me with unforgettable memories which where at the same time funny&epic.

We had to stop because they all started their superior studies after high school and I was one year younger than them. We’re still in contact but we’re all far away from one another and we’re sooo busy.

I’m going to try to find a group to play with, I hope I will because solo TTRPG is cool but I miss the social emulation.

I still prep games, but for nothing because I can’t actually see what I made in action; me being forced to improvise, etc…

I miss doing that lol. So yeah, just wanted to tell this little story

Good night ;)

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