[-] [email protected] 9 points 2 weeks ago

In two 12 ton containers.

[-] [email protected] 4 points 2 months ago
[-] [email protected] 3 points 9 months ago

I am not a developer but don't they have to state the engine at the beginning of the game? Really no idea, just guessing, as I've seen a lot of games with it.

[-] [email protected] 1 points 9 months ago

On top of what the other comment said, median is used, not average.

[-] [email protected] 3 points 9 months ago

Well the source is semi accurate.

[-] [email protected] 2 points 9 months ago* (last edited 9 months ago)

Same here with Sync. I didn't know what was happening as I was able to access beehaw via web, so I tried other apps. Voyager and Thunder crashed too. Looks like it was a beehaw issue as other accounts on other instances worked.

[-] [email protected] 1 points 9 months ago

Thank you, I will check it out.

[-] [email protected] 1 points 9 months ago

Which ones do you recommend?

[-] [email protected] 2 points 9 months ago

Thanks for the answer. I wasn't clear enough, I meant being able to write in multiple languages without having to switch to another language, like what e.g. Gboard does.

[-] [email protected] 3 points 9 months ago

I looked at it briefly and just want to confirm - it doesn't support simultaneous use of multiple languages, od does it?

[-] [email protected] 5 points 9 months ago

I would start with the adapter itself. Many times the cheaper ones are crap.

[-] [email protected] 14 points 9 months ago

Maybe I’m in the minority here, but I’m not a huge fan of the recent trend of guns and firing in mainstream video games. Besides the janky awkwardness of polygons, there’s something off-putting to me about my character engaging in deadly combat. Am I supposed to be pretending that it’s me as I watch the action happening? When I play a game (esp. an RPG) I can get really immersed in the experience and feel like the mouse/controller is an extension of my hand, shooting fireballs and whatnot. So is it also supposed to be an extension of my weapon when my character starts killing? Am I supposed to be fully engaged for maximum immersion?

In movies, it’s different because when a character in a movie engages in deadly combat, the audience understands that they're watching someone else do it. I’ve never seen a movie where I'm supposed to pretend like I’m the main character and I’m the one doing the killing. (Hardcore Henry notwithstanding)

I have nothing against action-packed games or games with mature content as their own thing, but encountering it in a regular game always throws me out of the immersion. Coming from a mainstream studio, it also just feels like a desperate attempt to appeal to a certain audience more than anything else, even if it’s nothing more than a short murder.

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1984

joined 1 year ago