[-] [email protected] 2 points 6 hours ago

бип-буп, на месте

[-] [email protected] 1 points 1 day ago
[-] [email protected] 2 points 1 day ago

For building vast structures, to me it's mostly Space Engineers, but that's another concept too, not exactly "build a gigafactory" type game. Still, building something big and cool it does.

I'm also sad MMOs are rarely first-person. Like, there was Tera, but it died immediately as I first heard of it, which is super unfortunate because it certainly seemed to tick my boxes.

I didn't play The Talos Principle, but heard about the game. Spent quite a while in both Portal games though - good times.

[-] [email protected] 17 points 1 day ago

aggressively randomly clicking everything at once

[-] [email protected] 2 points 1 day ago* (last edited 1 day ago)

Which is yet another confusing thing for me :D

But I learned to play some third-person games, while others still hurt. For example, generally slower pace and auto-aim World of Wacraft is alright, but action-packed Warframe that also offers me to shoot in third person (why on goddamn Earth?) is killing me.

As per Valheim, I tried, but it felt odd to me. But thanks a lot for the recommendation!

[-] [email protected] 17 points 1 day ago

oh, the irony!

[-] [email protected] 1 points 2 days ago

I never challenged that notion - it's just that for me personally 2D is a nightmare and 3D is not.

[-] [email protected] 1 points 2 days ago* (last edited 2 days ago)

Top down is better, but I'd still rather have even pseudo-3D (like in many strategy games for example, especially older ones).

But yeah, I often challenge my mind thinking that "down" is very arbitrary and is just normally takes along the weight force vector :D

[-] [email protected] 2 points 2 days ago

Yeah, kinda captures the idea.

[-] [email protected] 2 points 2 days ago* (last edited 2 days ago)

Yes, but my brain subconsciously interprets 2D worlds as ones in which there are front and back (away from screen and in front of it), and I just can't look there and see what's there.

Like if you'd build a house with floor, two walls on the opposite sides, and the ceiling, and would decide to completely ignore that your house is actually a tube and two sides are wide open to the outside world.

[-] [email protected] 3 points 2 days ago

Probably the only reason I did not get into Terraria as an experienced Minecraft player is that my brain really hates 2D worlds.

I realize I miss out on many wonderful games, but how the hell do you feel comfortable restricted to one plane? This constantly makes me as a character feel I'm out in the open from two sides, and God knows what's there.

Maybe it's some weird quirk, but my brain is strictly 3-dimensional.

[-] [email protected] 5 points 5 days ago

As containers are isolated - it's mostly a security issue for the container itself. It may become an issue, though, if the container is allowed to freely interact with filesystem, for example.

Apps like Flatseal allow you to easily control such variables using a GUI instead of tinkering in the terminal.

1
submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]

As Funimation drama unravels, here's a reminder for you that yt-dlp is able to download Funimation videos. Use that opportunity to preserve your collections before they're gone! (and keep them forever and ever)

Credits to humble [email protected] who brought that up!

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Allero

joined 6 months ago