[-] [email protected] 4 points 2 weeks ago

AI will start hiding penises in its output, everybody loves it, you ushered in a new era of peace and prosperity worldwide, all peoples united by their love for hidden AI genitalia. Well done!

Play again?

[-] [email protected] 9 points 2 weeks ago

A lot of people around me tend to parrot that a lot of the safety measures are not for explosives detection, but for drug trafficking prevention. I've always disagreed because nobody ever presented any evidence to it, and the measures in place do come from explosive detection (unless they have metal drugs now idk). But I've wondered whether there is some truth to it.

[-] [email protected] 14 points 2 weeks ago

I would campaign for fifteen dollars to be written as 15$. The other way around makes no sense. Dollars is the unit, and you say "fifteen dollars" and not "dollars fifteen". That we landed on the backwards convention is a travesty.

Sure, 15$ wouldn't get me far, but it's a start!

[-] [email protected] 1 points 2 weeks ago

Oh! I'm in the beginning stages of learning Dutch, but there were several words I didn't know, which made me feel extra stupid. Well done!

[-] [email protected] 4 points 2 weeks ago

I agree with you, but Xbox just took the Dreamcast's layout, which means SEGA is the original culprit

[-] [email protected] 17 points 1 month ago

Knowing how Cyanide and Happiness comics usually go, I was sort of expecting one of them to like the licking part

[-] [email protected] 10 points 1 month ago

I've only played the original Freeware title. I can definitely recommend this. At the time I played it, it had an incredible impact on me, opening the door to the world of indies and the freeware scene in general. I can credit it with having a direct influence on me trying game development as a hobby. It's wild how amazing of a game and how much polish it has for a free game made in 2004 by one dude. 20 years ago!

... Also, I've been reading forum threads debating if this is a metroidvania since at least 2010, possibly even earlier!

[-] [email protected] 1 points 1 month ago

I understand. I thought you had a better way of implementing the high jump with different properties, instead of just removing it altogether. To be fair, I'd remove it too and a double jump would probably be my preferred approach!

I like Mario 64's triple jump, but I don't think it'd be a good fit for a colectathon like this. I can't put to words why I think it'd be different in YL, but I have a feeling that I'd get really annoyed if it asked me to use multi-jumps often to reach specific ledges. I don't think triple jumps are ever required in Mario games, are they? I doubt YL would ever introduce a move and not flood the levels after that with obstacles that you need to use the move on to progress

[-] [email protected] 6 points 1 month ago

Thanks for your write up! I never finished the game, it didn't really pull me in as I expected it to. But on this topic:

My main gripe is just that they seem to have mapped controls in a retro way for nostalgia reasons and it holds the game back. Rather than triggering the moves organically through context, the left trigger is again used as a face button modifier. Jump with A, high jump with LT+A. Sonar ping with Y, Sonar explosion with LT+Y. They didn't need to do that but at least the animations are short to trigger so it isn't too painful.

How would you have done it? I don't think I'm against the LT being used in this way. For instance, how would you have implemented a high jump like what they have? Or would you have removed the move entirely?

[-] [email protected] 3 points 1 month ago
[-] [email protected] 3 points 1 month ago

Wait, Reddit is pro-Israel now? I haven't been there in a while (to be honest, since before this topic escalated) but that surprises me

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AlolanYoda

joined 1 year ago