[-] [email protected] 3 points 2 weeks ago

It is unfortunate, but there is also reason to be optimistic. It's clear that they want to make use of existing items, especially under-utilized ones from previous releases. It's something that they've repeatedly talked about over the past year. It's even one of the design principles from Jeb's internal handbook. Take copper: added in 1.17, used for brushes in 1.20, and used for copper bulbs, doors, grates, and trapdoors in 1.21. They even briefly played with copper horns in Bedrock. Or tuff: also added in 1.17 as a totally useless block, with variants fleshed out in 1.21 that makes it surprisingly useful for building. Not to mention the crafter and potions of infestation/oozing/weaving are entirely made from existing items, or the new paintings that don't require any new items at all. Even completely new items are tried to have as many uses as possible from the start: wind charges have tons of different applications. I think Mojang has been paying attention to this trend for longer than most of us have, and we're finally starting to see it shift how they approach update design.

[-] [email protected] 2 points 3 weeks ago

Well, you can have a funnel cloud, but it's not a tornado until the condensation funnel touches the ground, and it's not always clear what the case is until proper surveying is done.

[-] [email protected] 16 points 1 month ago

ChatGPT makes you a 10x developer, so using it for one year is like ten years of experience ^/s

[-] [email protected] 17 points 1 month ago

Indie studios do in fact exist. I haven't bought a game from a major publisher since... uhh... well, I guess I bought Portal for $1 last year, does Valve still count as a major publisher?

[-] [email protected] 4 points 10 months ago

It's called the "US Patent and Trademark Office", so they must be basically the same thing, right‽

[-] [email protected] 12 points 11 months ago

R uses paste0() for some reason

Eiim

joined 11 months ago