Ethereal87

joined 1 year ago
[–] [email protected] 19 points 2 weeks ago

Hmm...440 hours on Steam...probably another 125 on the Switch...

I love this game. It's so cozy and comfortable. I found SDV after my divorce just when it had originally released and I was drawn into the cute world and how much character oozes from every corner. Every person you meet has something going on or you can just be a weird hermit building out your farm in peace. There's enough of a story to propel you forward but never overbearing and it gets out of the way when it's "done".

As time has gone on from my first playthrough, I'll typically dive back in when the itch strikes or a new content update comes along. The last few playthroughs I've done a lot to mod the game and introduce new things into the world to discover, some of which just feels indistinguishable from the official content and others that just help reduce barriers that I want to skip over (like fishing).

Stardew Valley is a game I will likely always go back to. I'm sure it will eventually eclipse my current most played game (Team Fortress 2 @ ~800 hours). I've tried other games like it and while they're fun, none seem to have the staying power that Stardew has over me. While I will absolutely check out his next game, I'm hoping Stardew Valley never really stops being updated over the years.

[–] [email protected] 6 points 1 month ago

We're deep into second kiddo territory (6 weeks) and I think I'm just feeling a bit burned out. The jump from zero to one child is HUGE and there was a lot of mourning the loss of our freedom/life for both my wife and I. We're feeling the same dip now that we're back into dealing with a newborn ~2 years later and while not as severe, I can tell for myself it's there and bothering me. I've also been back to work the last three weeks so my schedule is basically go to work (from home) all day, take the baby most of the evening while we chase a 2 year old around, get the 2 year old to bed, then hand off the new kiddo around 8:30 - 9 so I can go to bed and I get them back somewhere around 10-11 depending on the last bottle for the rest of the night. Both kids have been good sleepers (thank god) but I'm still getting woken up somewhere around 3am for that middle of the night bottle.

No time for really much else. I know intuitively it will get better because I saw it happen before, it's just rough right now. No time for the mrs, hobbies, friends, etc...and I think we were figuring it out with number one really well. Just all hitting me the last few days.

Luckily both kids are freaking adorable and the older one is overflowing with personality as they're learning, saying, repeating more and more from daycare. It's been awesome to see them just explode in their development. I also understand now why some parents would have leashes for their toddlers.

[–] [email protected] 12 points 1 month ago

I think original Sims made the biggest impact on me since I probably played that one the most. Our PC couldn't handle The Sims 2 when it came out, and I only tangentially tried 3 and 4. Mostly enough to build a cool house and spend a few days with the Sims I created. Sims 1 I probably poured a ton of hours into it.

One thing I did discover and never fully completed in the later games was trying to do some sort of haunted house family. As in, have someone move in and intentionally die in a way that created a new color of ghost. Get all of the different ghost colors in one house/lot then move a normal family in. I don't think it really mattered in any way, I just loved the idea of a regular family cohabitating with a rainbow of ghosts.

There's something both so unique and also so simple to the Sims that I'm surprised it's taken this long for folks to try and "go for it" the way Cities:Skylines went for Sim City. Like, you have to craft interesting stories within the game but you don't need to wholecloth invent a galactic empire/fantasy world/etc...you can broadly look at our world and copy/paste for inspiration. With Paralives and Life By You "coming soon" in some fashion, there's going to be some interesting competition here.

[–] [email protected] 4 points 1 month ago

We just had our second kid so any games have to basically be on the phone right now. Luckily, someone mentioned Wildfrost in the same breath as Slay the Spire and it has been awesome to play while holding the little one.

It’s a card/deck builder rogue like, but you’re deploying units into one of two lanes and positioning them for maximum effect. Each unit counts down until it attacks, but you have a handful of cards to directly attack as well. You run until you fight the final boss, unlock more stuff along the way, etc…it’s been a blast. The art style is cute (how big can Yuki’s snowball get? Try and find out!) and I love the soundtrack.

On iOS at least, the game is free to download and try out before purchasing (think it was $7). If you like Slay the Spire and similar games, well worth looking into!

[–] [email protected] 4 points 10 months ago

I've been looking for some kind of alternative to io9 over the years and this looks perfect! Not as exhaustive as their list but theirs is also monthly vs. this one appears to be twice a month (September is here)

Since I already skimmed through the io9 one, a few of these were already on my radar to check out this month. Androne, The Circumference of the World, and City of Bones all were interesting to me off this list.

I'm also excited to see Gundog is getting a proper release. I loved listening to the podcast version last year. It felt just like a chapter a week of an exciting mecha audiobook.

[–] [email protected] 3 points 10 months ago (1 children)

This is interesting to say the least. I tried out Vortex on my last major Stardew Valley playthrough and I found it a bit clunky. I got it to work, but I feel like it had a learning curve to its own vocabulary and how it organized everything. Then when I found a few of the mods recommended skipping Vortex and just doing a direct download, I keyed in to a much simpler workflow I could wrap my head around with updating the mods.

Interested to see what the new app might look like in time. If they can take lessons learned from Vortex and apply them forward, that's great.

[–] [email protected] 2 points 10 months ago

I think I’m nearing the end of Midnight Suns. Story seems to be wrapping up so I’m trying to get the last few friendship levels for folks. This has been such a blast to play and I’m glad I picked up the complete edition for ~$35 in a Steam sale.

Not sure what the next one will be. Really tempted to grab Baldurs Gate but I’ll probably go back to some indie backlog games for a few.

[–] [email protected] 7 points 11 months ago

Skimming through my Steam library, here are the games that I'd call memorable/left an imprint for me in the last year.

  • Neon White - Score attack/leaderboard chasing is NOT my genre at all, but the game felt so good to get into a flow state and solve the puzzle, chasing that last Ace medal timing. There are more things I could have gone and chased, but getting all Ace medals, gifts and finishing the story was sufficient for me. I'd be curious to figure out if playing again, almost a year later, if I could do any of the later levels!

  • Security Booth: Director's Cut - A very short experience but such a fascinating and creepy one. You're asked to man a security booth and let in or reject cars based on a list of license plates. Things get weird and that's all I really want to say. This is also a game that feels like it was originally released on a PS1.

  • The Case of the Golden Idol - Both Outer Wilds and Return of the Obra Dinn are some of my favorites of all time , so when I heard that Golden Idol was like both of them together I was extremely curious. It's more Obra Dinn than Outer Wilds, but the core mystery in each level is so interesting to uncover. Nothing ever really comes out and says "So this is what happened" in a cutscene, but you read a letter in one room, maybe a letter in another, then you're checking between them for the dates and trying to figure out what happened when. I felt so smart when a puzzle came together and when I saw/solved one of the big mysteries before they basically tell you the answer. So so so much fun and I need to get into the DLC.

  • Marvel's Spider Man and Miles Morales - I played the first Spider Man on Sony's streaming service a couple years ago, so I knew all the story beats already. That didn't stop the emotional impact from STILL hitting me from some of the final villain's speech to Peter. I had also never played Miles Morales, so it was great to put them both back to back. The story can feel very routine/by the numbers but I almost didn't care because I was having so much fun swinging through New York. Cannot wait for Spider Man 2.