FatCrab

joined 1 year ago
[–] [email protected] 2 points 9 months ago (1 children)

Understand that this is not an IP right that OpenAI is defining and promising enforcement of, but simply a contracted obligation. As it currently stands in the US, there is no property right in the outputs of a generative model (like a gpt or sd).

[–] [email protected] 2 points 9 months ago

Seems everyone who has one thinks they're a pretty solid value proposition. You might just be looking at it throb contrarian tinted lenses.

[–] [email protected] 21 points 10 months ago (1 children)

This is wild revisionism that keeps getting spread around right now just for "some reason." In case you're being sincere, you understood wrong. He greenlit operations with far less stringent oversight on civilian casualties, lured an enemy general to an assassination with false pretenses, dramatically loosened up rules of engagement, increased drone deaths immensely while ratfucking transparency on drone operations, and explicitly wanted to use us military as literal mercenaries. No, Trump was not at all a "peaceful" president or administration.

[–] [email protected] 1 points 11 months ago

For a lot of procgen content, i believe the individual assets or comprising components are still handcrafted, it's just the placement of them that is done procedurally. But video game copyright is actually pretty complex (in theory; somewhat in practice, too, but much more answerable) so I'm not sure, assuming a fully genAI set of assets and their placement, how this would pan out. I suppose those components would need to be identified for limitations on the copyright under current filing guidelines, but there is still a whole lot in the game that is protected.

[–] [email protected] 1 points 11 months ago* (last edited 11 months ago) (2 children)

No, this isn't really correct. The US Copyright Office has released policy that pretty clearly states where the line falls and it's certainly beyond super simple prompts. In fact, by the reasoning in the policy document, I'd say it's any time where if the AI were replaced with a human and you'd want a work for hire agreement to assign copyright, then that is likely non-copyrightable subject matter.

I'll add, how this works with modern AI art flows, still remains to be seen, but I think probably on the side of no copyright. Currently, works use very elaborate prompts, some edits, bashes, and masks in an editor and then img2img and inpainting to really get your work where it needs to be. However, under the current rubric, the sort of nexus of creativity is still happening in the model so unlikely to be granted copyright.

[–] [email protected] 1 points 11 months ago

The Copyright Office recently released a webinar on just this point. Basically anything that is creative and human generated is still granted copyright, but the AI generated components are themselves non-copyrightable. In your examples, those components are fairly de minimis (small and insubstantial) and so the overall copyright of the work wouldn't be impacted.