[-] [email protected] 3 points 2 weeks ago

Everyone who looked at how much money WoW was pulling in without having to churn out game after game and figured out why

[-] [email protected] 3 points 3 weeks ago

They're in the right place to get peat

[-] [email protected] 6 points 1 month ago

Bruh the "propaganda" is Republicans opening their own mouths

[-] [email protected] 2 points 1 month ago

Control is fantastic if you like the Remedy vibe. Not checking it out would be doing yourself a disservice, I think.

[-] [email protected] 43 points 2 months ago

At that range, using a linear estimation is fine I assure you

[-] [email protected] 1 points 2 months ago

I understood their logic most of the time (some iffy moments for sure), but my main issue with it was it all felt too fast. Like someone telling a great story but in such a rush to the finale that they end up glossing over details that make it so enjoyable. Decisions the characters made felt like they should have cooked several times longer than they did. I expected some arcs to last a half a season, maybe even a full one. But by the end of the episode it's not an issue anymore and we've moved on.

That said, Walton Goggins is killing his role, and I see it as a solid resume addition for a lot of the others. There are scenes and lines that are meh, but also ones that show me these actors can pull off some great performances

[-] [email protected] 7 points 2 months ago

I love Fallout and played 3, NV, and 4 avidly. It's a good adaptation. A little campy, but it feels like something made by people who know and love the source material. And with the goofy moments come some real nasty aspects of the wasteland laid bare with no question as to how nasty it is, even in the first couple episodes.

The Vaults setup was unique enough to feel new, but fit the Vault-Tec MO nicely. 4 felt generic, but I think it was mainly included for people who didn't play the games so they could get a general vibe.

The subtle nods are nice, with enough items and mechanics from the games peppered through to make it feel like part of the universe. Some are on the nose like Sugarbombs, but I've recognized generic NPC armor from the games on extras in the background.

It was also odd but fun to see game mechanics work in real time, like seeing drugs heal a grievous injury

If you want an adaptation of Fallout story it may fall short with the lighter stuff. But if you want an adaptation of a Fallout playthrough I think you're I for a good time.

[-] [email protected] 3 points 2 months ago

My first playthrough clocked in around 200 hours. Now, I still do almost everything but it's faster. Only 150 hours now... About to wrap up playthrough number 5. And I'll probably be coming back in a year for 6.

Can't get into outer wilds though. Feel like I'm 50-60% through the game and I have no idea when or how to go where I think I need to. Took a break to play CP2077 run #4 and look where that got me

Hazmatastic

joined 9 months ago