Helvedeshunden

joined 1 year ago
[–] [email protected] 1 points 10 months ago

It’s unified RAM on Xbox. And medium settings are 2165MB on PC.

[–] [email protected] 1 points 10 months ago

Very funny. Just saying that textures don’t seem to be the issue. Any number of other things might be from rendering methods to whatever.

[–] [email protected] 1 points 10 months ago (2 children)

I went back and had a look. It’s between 2165MB and 3720 MB based on settings. Doesn’t really seem problematic on the low end.

[–] [email protected] 6 points 10 months ago

There’s a difference between targeting 3-4 console SKUs and targeting 2. If you know what’s going to be your baseline from day 1, you test against that and scale up rather than the other way around. With a first party studio, this is a given.

[–] [email protected] 7 points 10 months ago (7 children)

Today’s Digital Foundry video suggests that this is far from the issue. Even the highest texture settings fit comfortably in 6 GB. IIRC it was around 4,5 - and consoles typically go for high rather than ultra settings.

[–] [email protected] 8 points 10 months ago (3 children)

Remember that one of the few positives the DMCA included was exceptions for interoperability. Also, these pieces of hardware are generally analyzed and reimplemented rather than copied - which steps outside of patents in general, as far as I know (IANAL). Many ship with roms and games included, though, which is generally not allowed in most countries.

[–] [email protected] 2 points 11 months ago (2 children)

You can still play cheaply on Xbox with Game Pass, though, if you want to dual wield Starfield.

[–] [email protected] 1 points 11 months ago

My own limited testing was actually more positive than expected. The real limiting factor is games that never received a 64 bit update. It turns out that - at least among many of the games I gave a shot - many have received that 64 bit version and run just fine under Rosetta. I think many Mac porting houses / developers just don't rush out in the same way app devs do to support the latest versions, but they tend to get around to it eventually if they still have the rights and are in business. I hope Mac will eventually see a compatibility layer, so games will stay functional while Apple monkeys around with system stuff.

[–] [email protected] 1 points 11 months ago (2 children)

You can use the client just fine. It's just some games that won't work. We'll see what GamePortingToolkit makes in term of difference. Heroic Games Launcher has apparently made it fairly simple to add it on Mac ala Proton. (I haven't had time to dig into it yet, so I'm just going from what I read in updates/release notes)

[–] [email protected] 16 points 11 months ago (5 children)

I don't know anyone actually using WhatsApp - and considering who makes it, I'm not tempted to start on my own. Of course there are other, better alternatives, but you still have to convince others to use what you would like to use. That is an uphill battle - especially with tech illiterate users in your family.

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