IggythePyro

joined 11 months ago
[–] [email protected] 1 points 10 months ago

Honestly, coming from Pathfinder 1e (where you needed a feat to use combat maneouvers without provoking an AoO) I was a real fan of 5e allowing for more use of those mechanics without paying a feat tax. It's unfortunate that they're rarely worth using in place of dealing damage, but that's a seperate issue. Shoving, Disarming and Grappling are available to everyone in 5e without any feat or class investment, at least.

[–] [email protected] 2 points 10 months ago

Presumably you're talking about subclasses? If so, I disagree to an extent- a lot of the subclasses have a valid reason to be included, since they fit more specific archetypes that people might want to play, for instance the conquest paladin fills a niche that doesn't really have any strong alternatives. The issue I have is power creep- it feels like Strixhaven, for instance, throws the balance right out of whack with Silvery Barbs, while Tasha's Cauldron gives us the Twilight Domain cleric with all it's issues. If the new subclasses were balanced well, I'd be fine with having more of them, since players only need to remember the rules for the one they're playing at the table, if that makes sense.

[–] [email protected] 1 points 10 months ago

I think there's a rules oversight on the choking side of things; while a creature can hold it's breath for a minimum of 30 seconds (if it has a negative con modifier, which hardly ever comes up), the next paragraph of that rule says: "When a creature runs out of breath or is choking, it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round)." (emphasis mine) So I'd say that there's a difference between holding your breath, and being actively strangled- the latter I'd probably rule as a second opposed athletics check during a grapple instead of dealing damage, which puts the creature down after Con Mod consecutive successes.

[–] [email protected] 9 points 10 months ago (2 children)

Yeah, but there's also plenty of magical martial arts right, like hamon? DnD wizards have a particular flavour of spellcasting (int based, using a spellbook and weird spell components) which doesn't really fit well with stands or nen, right? Like, performing magic through sheer martial prowess rather than study and arcane research feels like something that DnD doesn't have much support for.

[–] [email protected] 18 points 10 months ago (4 children)

That would be a good point if this was an argument, and not just me bellyaching. Also, the supernatural side of anime swordsmen tends to be "They studied the sword so much that they've got these expert abilities" rather than "they spent long enough in the library to unlock these techniques". To my understanding, I'm not a big anime person.

 
[–] [email protected] 15 points 10 months ago (3 children)

Grizzly? I thought the pun was koala-ty, but I guess I can't panda to all audiences- I bet you just don't like puns because of astrology, what's ur sine?

[–] [email protected] 32 points 10 months ago

"Fiend pact warlock? No, you misheard- I took Pact of the Demon Core"

 
[–] [email protected] 5 points 10 months ago (1 children)

Fortunately, they're very strict on architectural safety- lots of building soupervisers

[–] [email protected] 5 points 10 months ago

I wasn't expecting this level of analysis on the meme, but I kind of love it. I just figured Myconids would grow a range of different fungus varieties, especially with everything that grows in the under dark as a matter of course