[-] [email protected] 2 points 5 hours ago
  • I did in the past: Replace .bik intro video file with an "empty" one to skip intros
  • I know of, haven't used: Change game window to be borderless with Borderless Gaming
  • IIRC I've used Cheat Engine, before it was littered with shit, to speed up an awfully slow singleplayer game
  • In Wolfenstein: Enemy Territory (W:ET) I had a whole setup of config scripts for key bindings
  • For W:ET server hosting I put configuration into a deliberate, structured set of files (it's not necessarily obvious between splitting base game and alternateable mod configuration)
[-] [email protected] 2 points 6 hours ago* (last edited 6 hours ago)

So to me, saying “we don’t know if it was sexting,

They may have not known the source and tweet wording. I certainly didn't.

/edit: I see it's in the article as well.

[-] [email protected] 2 points 6 hours ago

I think we're off a lot better. We have a lot more choice, and much less bad choices.

[-] [email protected] 14 points 2 days ago

Adding to

The value of Bitcoin has only increased over time

???

And not only a bit. A fall from 67 to 16.

[-] [email protected] 2 points 4 days ago

Will it move the mouse for me?

[-] [email protected] 1 points 5 days ago

I think it's very possible.

With the right causation or correlation, the correct person is identified.

Whether right reason refers to being mad at the person for the related reason or the reason itself being valid and rightful, both are possible.

Right time is related to the cause of anger as well as when the anger takes place. Both is possible to be at the right time.

You can even be angry without any visible indication. There's also cases where an aggressive response is the right response. Proper response is possible too.

[-] [email protected] 16 points 5 days ago* (last edited 5 days ago)

I mean, there's emojis like bee snuggle fox available bee snuggle fox emoji

[-] [email protected] 4 points 6 days ago

Deep Narrative: Experience a story rich with political intrigue and moral dilemmas.

we call it eine Politischintrigenhaftmoralischdilemmaischerfahrung

[-] [email protected] 9 points 6 days ago

What are you referring to as obviously fake? The article about that bot account?

9
submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]

Reading the post and comments on Softbank plans to cancel out angry customer voices using AI made me think it could be an interesting topic to chat about.

I think the best support I received was in the chat application and service Slack. A competent, friendly human responds. I had two or three support inquiries with them.

The last issue I had in Slack was when I opened via try icon click my clipboard content was being pasted. I was surprised they were able to identify the issue which was due to a third-party application that had only just released with the issue a day earlier. Slack support was responsive with a first message before the solution, and fast to respond with the second message with the identified cause.

I'm not sure any stand out as particularly awful for me. [Kinda] Bad seems to be the norm. Sometimes bots sit in front of being able to write a message (my bank, I have to write the same inquiry a second time), sometimes the first response is automated or templated, sometimes the first response is automated and immediately but a human will follow up, sometimes you call and can hardly understand them because of accent or even awful intonation. Often you receive incompetent answers that don't respond to your message or issue. Sometimes they're unwilling or incapable of resolution or agreeable conclusions.

32
submitted 1 week ago by [email protected] to c/[email protected]

I stumbled upon their videos and watched three. It's absurd and often hilarious how bad most of the games are.

Jauwn shows us through the games and their gameplay, but also checks further into the mechanisms trying to bait people and the publishers and developers at times linking them to previous scams.

61
Flexible Display (www.youtube.com)
submitted 2 weeks ago by [email protected] to c/[email protected]
34
submitted 1 month ago by [email protected] to c/[email protected]
89
submitted 1 month ago by [email protected] to c/[email protected]

I found this article a bit too elaborate and digressive, but it has a lot of content and sourcing.

In one email, Fox adds that there was a “pretty big disconnect between what finance and ads want” and what search was doing.

When Gomes pushed back on the multiple requests for growth

In a WIRED interview from 2021, Steven Levy said Raghavan “isn’t CEO of Google— he just runs the place,” and described his addition to the company as “a move from research to management.”

122
submitted 1 month ago by [email protected] to c/[email protected]

From Forbes and Money content farms, to Google search algorithm changes promoting generic and generated content and big media platforms over specific results, to Google prioritizing ads, overpriced, and other worse results.

43
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]

Developing interactivity is effort and an investment. Most developers put up a simple loading screen, maybe some text like rotating tips, and a loading indicator. Until 2015 a patent on interactive loading screens may have made developers and publishers cautious and decide against developing interactivity.

High Hell, released in 2017, features fast gameplay, short levels, and interactive loading screens. (Linked Clip) (High Hell Steam page)

What's the best kind of loading screen? Do you have examples of good or bad interactive loading screens?

25
submitted 2 months ago by [email protected] to c/[email protected]

In Sky: Children of the Light you can let yourself get taken by the hand, and the other player guides/plays for you and you barely need to do anything anymore. Felt a bit absurd and funny, but interesting nonetheless. Certainly unique. It was also very good to eat some snacks and watch yourself progress while doing so. bee happy emoji

Sky is an interesting and visually beautiful/well-crafted game. It has many things going for it. But also things I found frustrating and annoying.

I was also confused quite a bit, about quite a few things about what is happening and interacting in what way.

If only there weren't so many cutscenes blocking me from actually playing the game and feeling embedded in the world and atmosphere. I hate those disrupting cutscenes. Forced camera focus was also annoying at times.

Overall, I find Sky quite interesting, and can certainly recommend taking a look at and even into it.

Sky: Children of the Light is available on Steam for free, in Early Access. It has also been available on iOS since 2019, Android since 2020, Switch since 2021, PS4 since 2022.


Walking back and forth between sofa + controller + TV and my PC + keyboard to chat with people was a hassle though 🤡 (I was streaming PC to TV so it was the same thing. Chatting is entirely optional.)

(Sorry for the shitty ~~screenshot~~ photo of hand-holding.)


Have you played Sky? What did you think of the implementation of social systems and interactions with other players?

2
submitted 3 months ago by [email protected] to c/[email protected]

I have an Android tablet and a pen for it.

Do you have any FOSS experience or recommendations for Android tablet drawing apps?

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Kissaki

joined 3 months ago