Doom, of course!
Also, OpenRCT2, and Unreal Tournament.
Doom, of course!
Also, OpenRCT2, and Unreal Tournament.
MicroOS is designed as a server OS first and foremost, but I have read some anecdotes of people using it just fine on the desktop.
You might want to look into OpenSUSE Aeon or Kalpa instead, which are immutable editions designed for the desktop, running GNOME and KDE respectively. Kalpa is in alpha (almost rhymed) but Aeon is in a more mature state.
So when we actually do have AI, what are we supposed to call it? The current use of the term "AI" is too ambiguous to be of any use.
Skip the construction paper, just use a magazine
Oh, nothing was missing. In fact, Galaxy's one of my absolute favourite games ever, and it feels fantastic.
I just personally feel 64 feels perfect, in ways that no other 3D platformer (let alone any 3D Mario) has matched. If I could try Galaxy with a regular controller, though, that might change things. (I know you can play it on Switch, but you still need to point at stuff, and it's not ideal)
Just wanted to add that OpenSUSE MicroOS uses Tumbleweed repos by default, so I'm fairly sure that's an atomic rolling release too. Not 100% sure, though.
My point was that you can't be an advanced user without first being a non-advanced user
(and side note, I've been using Linux for over 20 years on and off... still use Nano)
How are you supposed to become an advanced user, then?
Eh, JavaScript is overrated anyway
I liked GLIDE, which was suggested a few years ago, though I can't remember what the acronym was now
Nope, I meant this Doom, whose original source code is here on GitHub.
I'm surprised you've not got OpenRCT2 to work - I'm fairly sure it's in most default repos.
You do need to have a full copy of RollerCoaster Tycoon 2 as it uses data / assets from the original game.
I would happily link you to Unreal Tournament, but it's no longer for sale anywhere as far as I'm aware.