Manticore

joined 1 year ago
[–] [email protected] 8 points 11 months ago

Good lord. So glad my country has strict animal welfare standards for livestock. Uncomfortable that we still import and slaughter pigs from countries without those standards. (And yes, we import-and-slaughter because we don't import pork itself. We do however, allow the import/export of live animals, so international trade buys our sheep for 'breeding', and sell us their pigs for 'NZ-made pork'. I suppose it at least enforces abattoir health standards..?)

[–] [email protected] 3 points 11 months ago (1 children)

We probably don't have enough user traffic to give people the specific help they need. Certainly not compared to something like StackOverflow, which is already what you're describing.

The issues with generalised user-to-user programming help (esp re: StackOverflow) is that an increasing number of communities are doing this in closed-off areas like Slack and Discord, where their support is not indexed or searchable. Users running into the same problems are struggling to find each others' answers. Creating yet another community that's separated from the internet at large exacerbates this problem.

[–] [email protected] 4 points 11 months ago (1 children)

Man, I used to really like browsing the stuff at ThinkGeek. Even bought a few things. Now that it's owned by... I wanna say GameStop?... it's ceased to be interesting to me. I liked things like the laundry basket that looked like a radioactive barrel, the shower gel that looks like a blood bag... that kind of light-hearted novelty stuff. But the new owner just gutted all the interesting content, and it's just all IP collectables now.

It's been long enough I forgot bout ThinkGeek. Damn. Wish something like it were still around.

[–] [email protected] 5 points 11 months ago
  • "progress on [1], fixed linting [2]"
  • "[1] completed, setup for [2]"
  • "[3] and [4] completed"
  • "fixed formatting"
  • "refactoring [1] and [2]"
  • "fix variable typos"
  • "update logic in [2]"
  • "revert package.json and regenerate package-lock"

All my commits have comments. I generally commit after completing a 'block' objective, a describe what that was but in very simple terms mostly in regards to the file/section with the most significant logic changes. I don't always specify the file if I did tiny typos/linting/annotation across a bunch of them, because the logic is unaffected I know that the differences will be visible in the commit history.

My weakness is that I don't do it often enough. If I'm working on [2] for several hours, I'll only commit when I consider it minimally-viable (completed 2), or when moving between machines ([further] progress on 2). And I have a bad habit of not pushing every time I commit, just at the end of the day or when moving between machines (though a messy rebase hopefully made that lesson stick), or if somebody else on the team wants to review an issue I'm having.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Absolutely. I hear Witcher 3 is good, and I believe that it is... but after playing it for 5 hours and feeling like I got nowhere, the next day I just genuinely didn't feel like playing it as I'd felt very little character progress, and zero story progression.

Games are continuing to market towards younger people - especially kids - with spare time to burn. They consider their 120+ hour playtime to be a selling point, but at this point that's the reason I avoid them. If I'm going to play for an hour or so at the end of my day, I want that game to feel like it meant something.

I prefer my games to feel dense, deliberately crafted, minimal sawdust padding. I've enjoyed open-world in the past but the every-increasing demand for bigger and bigger maps means that most open-world games are very empty and mostly traversal. Linear worlds aren't bad - they can be crafted much more deliberately and with far more content because you can predict when the player will see them.

Open worlds that craft everything in it deliberately are very rare, and still rely on constraints to limit the player into somewhat-linear paths. Green Hell needs a grappling hook to leave the first basin, Fallout: New Vegas fills the map north of Tutorial Town with extreme enemies to funnel new players south-east.

And what really gets me is that with microtransactions, the number of games that make themselves so big and so slow that they're boring on purpose, so that they can charge you to skip them! Imagine making a game so fucking awful that anybody buying a game will then buy the ability to not play it because 80% of the game is sawdust: timers, resource farming, daily rotations, exp grinding. Fucking nightmare, honestly.