[-] [email protected] 4 points 1 week ago

Just play games you like, you can play most multiplayer games with randoms without chatting or talking. You will probably miss some fun, but it's not a big deal I assure you.

Just play the game you want to play, you're not the only one who does it without talking online (like me).

[-] [email protected] 2 points 1 week ago

Indeed, that's why I talked about Yunohost. Nextcloud install is just one click button on Yunohost.

[-] [email protected] 16 points 1 week ago

Archive.org if you are looking for a public place.

If you are looking for private use, I would recommend taking a small/old PC and run Yunohost with Nextcloud.

Also all depend on the stuff you're talking about...

[-] [email protected] 11 points 1 month ago

Puppy linux (debian version), small, light, 32b.

[-] [email protected] 2 points 1 month ago

In that case you should find midi arpeggiators plugins. There are many in lv2 format that are easy to find and to use (like euclidean rhythm and such).

[-] [email protected] 4 points 1 month ago

What do you mean by 'sequencing features' ?

Try LMMS, it's close to the old flstudio and there will be no need for piracy. There are also some free daws that might interest you as such as Ardour or Zrythm.

[-] [email protected] 6 points 1 month ago

Son you didn't have class manuals?

[-] [email protected] 3 points 1 month ago* (last edited 1 month ago)

Ok, regarding to the assets you can release them under their initial licence with the code on another one. It's not a problem.

You can even publish things under multiple licences if they aren't exclusive (I've done this on my game).

[-] [email protected] 3 points 1 month ago

Well, I'd say libre software comes with an activist approach on this kind of non-sense. It would be appropriate to make some kind of statement regarding this issue.

[-] [email protected] 4 points 1 month ago

You can have a closed source version on console and a libre or open version for PC.

[-] [email protected] 2 points 1 month ago

It can but looping the audio file will make a 'click' noise. And there is no audio region handling so it's hard to know where the audio file ends visually on the main timeline.

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