Paradoxvoid

joined 1 year ago
[–] [email protected] 20 points 2 weeks ago (1 children)

You've got to give Microsoft credit for their dedication to backwards compatibility.

[–] [email protected] 7 points 1 month ago

It's funny how when this was released, people were massively up in arms since it was 'only cosmetic' - then we saw what these companies would do with PvP games and P2W microtransactions, so people had to turn around and beg for them to return to being purely cosmetic additions...

[–] [email protected] 3 points 1 month ago

Arkham Knight is decent except for the batmobile sections - as others have already mentioned.

I'd still argue it's better than Origins though. From memory, memorising all the different toolbelt skills isn't really necessary - you can definitely get through the game by just abusing jumps, cloak and counters - some special enemies might need a specific ability to make vulnerable, but the game normally warns you the first time you fight them, so I don't think it ever feels too overwhelming - it just feels like a lot if you run through it very quickly.

[–] [email protected] 2 points 2 months ago* (last edited 2 months ago) (1 children)

Have to disagree with you on echoes - I loved the game, but IMO it was much easier than Prime 1 - the most difficult boss was the probably the boost guardian midway through rather than any of the endgame bosses. The ammo system made the standard power beam too centralising which was boring, and the dark world damage just served to slow the player down, since the light fields regenerated your health.

[–] [email protected] 5 points 2 months ago (2 children)

No one's suggested it yet, so I'll say Fire Emblem: Three Houses - lots of gameplay hours, especially if you want to go through each of the four storylines, albeit can be a bit repetitive getting to that point.

[–] [email protected] 1 points 9 months ago

Can confirm that the first doesn't work on Alexandrite, but the second works as expected.

[–] [email protected] 1 points 9 months ago (3 children)

I think you're right and it's frontend-specific - I'm using Alexandrite and it shows perfectly, but I just checked the default Lemmy UI and it doesn't handle it properly either.

[–] [email protected] 7 points 9 months ago (1 children)

Tbh it sounds more and more like it's a kbin interaction problem rather than anything you're doing...

Not sure if there's any way for you to resolve it other than getting a Beehaw mod to update it for you.

[–] [email protected] 5 points 9 months ago* (last edited 9 months ago) (3 children)

If you look at the source between your post and the OP of this chain, you can see that they haven't got any special link formatting, but the links will all work correctly for any lemmy user no matter their instance - not sure if kbin handles it correctly.

e.g. [!destroy\_my\_game](https://programming.dev/c/destroy_my_game) vs [[email protected]](/c/[email protected])

I suspect it's just a convenience thing, since a number of your links point to kbin.cafe search results.

[–] [email protected] 1 points 9 months ago (5 children)

I think Lemmy uses ! for instances because @ is used for users - e.g. I expect that @[email protected] will automatically link to your profile on your instance (and link to your profile on any other viewer's instance - e.g. for me it should link to an aussie.zone URL).

It's probably a design decision to differentiate communities from users.

[–] [email protected] 7 points 9 months ago (2 children)

Since you're posting to a lemmy instance (beehaw), you should probably use the lemmy style - i.e. !community@instance - I don't think there's any need to create an explicit link since I think most UIs will format it for you.

[–] [email protected] 1 points 9 months ago (1 children)
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