PlzGivHugs

joined 1 year ago
[–] [email protected] 10 points 1 day ago

Heres a weirder one no one else has mentioned yet: I've heard art described as a way to express and emotion, and I really felt that with Hotline Miami. Its not done through the story or setting (in fact, the intentional ignorance there adds to it) but rather the contrest between the hyper-violent trance as you play through a level, and then the sudden cut of the music as you quietly walk past the mountains of bloodied corpses back to your car. I feel that shift, when you first notice it, really emphasises the pointless brutally of it far more so than many much more heavy-handed attempts in other games.

[–] [email protected] 16 points 1 month ago* (last edited 1 month ago) (3 children)

Currently two:

War Thunder - It has so many issues from the grind, to unadressed design issues (IE 10kg HE shells doing no damage on a direct hit), to balance issues including p2w vehicles. That said, under all the shit, theres a solid foundation, and no other game comes close to replicating it.

Super Auto Pets - Its an autobattler streamlined to the point where its the perfect casual game when I don't feel like anything else. It also doesn't have any of the normal f2p traps, and is monitized purely on cosmetics that can also be earned for free.

Edit: I guess Dota 2 counts too. I put a ton of time into that. I'm not a particularly good player, but its one of the best team-based games out there, so I enjoy playing it with friends.

[–] [email protected] 12 points 1 month ago (1 children)

IMO, Five is easier to learn and more straight-forward, while Six feels more convoluted, but Six gains some depth and variety from that if you put in the time to learn it.

[–] [email protected] 10 points 2 months ago (1 children)

Liking novelty and liking the core game aren't mutually exclusive either though. New updates can be what people want specifically because it gives them a new angle to approach the core game without changing core mechanics or thinking. In the same way, people like trying weird varients of chess, be it different timers, non-standard board layouts, added rules, or nonsense openings. That doesn't mean that they don't like chess, but it gives them a chance to explore the game from new angles, hone niche skills, and contiue to theorycraft about the game they love.