Pseu

joined 1 year ago
[–] [email protected] 16 points 9 months ago* (last edited 9 months ago) (2 children)

a situation where your character would get killed for a bad dialogue choice.

I think this is a ridiculous thing to criticize too. Dialogue is important in a game like this and it has (sometimes lethal) consequences.

Imagine if this argument were applied to combat. It turns out that it is impossible to beat some encounters by role-playing a loner wizard who refuses to cast spells. Nobody in their right mind would actually believe that is a valid criticism.

[–] [email protected] 5 points 9 months ago (3 children)

The most they'll have to pay is 20 cents. And that's only with the 200,000th to 210,000th download for developers who are using the free version of Unity (provided that the developer is also making more then $200k/yr in revenue). After that, the developer will probably get Unity Pro and the download fees will start up at $1 million/yr in revenue and more than 1 million downloads. At that point, I don't think that the 15 cents to 0.1 cents that will be charged will hurt too badly.

[–] [email protected] 3 points 9 months ago

And Beehaw doesn't have a huge amount of activity, so the prioritization provided by a Reddit-style ranking system is less useful. I think going to a typical forum/messageboard system just makes sense.

[–] [email protected] 5 points 10 months ago (1 children)

Even if the CEO of Wells Fargo loses your money, you will still get at least $250,000 of it back (assuming you had deposited that much) via the FDIC.

The FDIC will honor their obligations because to do otherwise would be to risk a massive bank run, of the sort that started the Great Depression. This wouldn't just screw you over, it would screw over the ultra-wealthy too, and we can't have that.

At the end of the day, someone can just not take your mattress money and you might be out of luck. Your mattress can burn down and all that money is gone, which is far more likely than Wells Fargo taking your money and then the FDIC not giving you anything.

[–] [email protected] 10 points 10 months ago (1 children)

Dwarf Fortress (before the Steam edition.) There was no in-game tutorial. I found a 2 hour long fanmade tutorial on Youtube, and even after that I had to learn a lot of stuff from the wiki.

[–] [email protected] 19 points 10 months ago (2 children)

At 16x, you will get 72MB/s read speed. My SSD has a 560MB/s read speed. Because of this discrepancy, loading a game from a blu-ray disc will take roughly 7.7 times longer. A 20 second loading screen becomes a 2.5 minute loading screen. This alone justifies the cost of keeping it on my SSD. Especially because if I want to remove it I don't lose permanent access to the game, I can download it again in a couple hours.

[–] [email protected] 1 points 10 months ago (1 children)

True, I wrote this from a US law perspective, where that kind of behavior is expressly protected. US law is also written specifically to protect things like search engines and aggregators to prevent services like Google from getting sued for their blurbs, but it's likely also a defense for AI.

Regardless of if it should be illegal or not, I feel that AI training and use is currently legal under current US law. And as a US company, dragging OpenAI to UK courts and extracting payment from them would be difficult for all but the most monied artists.

[–] [email protected] 7 points 10 months ago

I always feel a bit weird when people ask me what I do in my own spare time and my answer is basically fixing my shit, then pushing it just hard enough that it breaks again.

Relevant

[–] [email protected] 1 points 10 months ago (3 children)

Unfortunately, copyright protection doesn't extend that far. AI training is almost certainly fair use if it is copying at all. Styles and the like cannot be copyrighted, so even if an AI creates a work in the style of someone else, it is extremely unlikely that the output would be so similar as to be in violation of copyright. Though I do feel that it is unethical to intentionally try to reproduce someone's style, especially if you're doing it for commercial gain. But that is not illegal unless you try to say that you are that artist.

https://www.eff.org/deeplinks/2023/04/how-we-think-about-copyright-and-ai-art-0

[–] [email protected] 3 points 10 months ago (5 children)

So at the bare minimum, a mechanism needs to be provided for retroactively removing works that would have been opted out of commercial usage if the option had been available and the rights holders had been informed about the commercial intentions of the project.

If you do this, you limit access to AI tools exclusively to big companies. They already employ enough artists to create a useful AI generator, they'll simply add that the artist agrees for their work to be used in training to the employment contract. After a while, the only people who have access to reasonably good AI is are those major corporations, and they'll leverage that to depress wages and control employees.

The WGA's idea that the direct output of an AI is uncopyrightable doesn't distort things so heavily in favor of Disney and Hasbro. It's also more legally actionable. You don't name Microsoft Word as the editor of a novel because you used spell check even if it corrected the spelling and grammar of every word. Naturally you don't name generative AI as an author or creator.

Though the above argument only really applies when you have strong unions willing to fight for workers, and with how gutted they are in the US, I don't think that will be the standard.

[–] [email protected] 1 points 10 months ago

And the percentage of homes for sale is quite small compared to the total number of homes. So if investors are buying even a few percent of the homes, that can still be most of the homes that are for sale.

[–] [email protected] 6 points 10 months ago

I replaced my brakes last weekend. Did the pads, realized I also needed to do the disks and brake fluid too. Ended up being a lot more work than I wanted, mostly because I was missing tools.

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