[-] [email protected] 1 points 4 weeks ago

Must be binary...

2
submitted 6 months ago* (last edited 6 months ago) by [email protected] to c/[email protected]

I haven't had any luck in finding sci-fi books recently. I'm looking for a longer story that takes its time to establish the world/universe and the characters living in it. I like the idea of exploring space or futuristic cities/landscapes and being on a journey together with the protagonist. The story doesn't have to have a happy end or flawless characters, but I also don't like it when everything is hopeless/dystopic and all the characters stumble from one flawed decision to the next one. Some examples of what I enjoyed so far are:

If you enjoyed some of these stories and have any similar suggestions, feel free to share them here. If not, maybe consider checking out the list above... I highly recommend each of these entries.

[-] [email protected] 7 points 9 months ago* (last edited 9 months ago)

Mike Lindell is trying really hard to convince us that we are all taking part in a Mockumentary, and he's just a paid actor who is doing a comedic bit. The only thing that's missing for me in this video is the intro from The Office and the camera panning to Jim every now and then, who looks like he's trying hard not to laugh.

[-] [email protected] 2 points 9 months ago* (last edited 9 months ago)

I think every school in the USA needs a geostationary satellite with a high-powered laser so that any school shooter can be vaporized at the speed of light. Without high-precision orbital strike capability, the USA won't be able to solve their gun problem... I mean, what else could you possibly do to combat gun violence.... 🤔

[-] [email protected] 2 points 9 months ago

I'm glad you liked the idea of the world building twist, and I think I agree with everything else you said as well. Thanks for the feedback!

[-] [email protected] 1 points 9 months ago

This sounds a bit like hamster simulator, which we used in high school in our “programming” class, the site is in German, but you might the idea. But I can absolutely see how you can make this more compelling.

Deutsch wäre jetzt kein Problem für mich und ich glaube, ich erinnere mich sogar daran, das auch mal im IT Unterricht gehabt zu haben. Leider war die Lehrerin damals 'ne Katastrophe und ich hab’ das meiste von damals wohl schon ausgeblendet 😅

[-] [email protected] 1 points 9 months ago* (last edited 9 months ago)

Thanks for the suggestion! I'll look into it when I find some time.

[-] [email protected] 2 points 9 months ago

Personally, and I’m going to be completely honest and frank with you, I don’t think I would play it, (though I’m definitely not the target market), but also, it’s not likely that I would recommend it to someone who wants to learn to code either.

Usually when people want to learn to code, it’s because they have some end goal in mind - they want to make an app, game, website, they want to get a job as a developer, data analyst, QA, etc. or they have something in particular which interests them - such as machine learning, embedded design, blockchain (yes, I know it’s a scam), digital music/art, etc. - and based on what they want to do, I’d recommend them some very different pathways, and it’s very unlikely that your game would be the best use of their time, to be honest.

I appreciate the honesty, and I see your point about the game not appealing to a lot of the target audience. Your suggestion with the platform-first approach and the monetization options sound like a good idea, but it is not the direction I'd want to take. I definitely have to think about it more and figure out, how to address the points you made while still pursuing a project I fell invested in.

[-] [email protected] 2 points 9 months ago

I haven't played any of these games before, but if a find enough time, I'll look into them. Thanks for the suggestions!

[-] [email protected] 3 points 9 months ago* (last edited 9 months ago)

Building something in-game and extending the world with coding is an interesting perspective. I haven't thought about it this way before. Instead, I always thought about solving programming tasks and, therefore, solving some issue in-game. I'd have to think about this more and see if I could incorporate that idea. Thanks for the suggestion!

[-] [email protected] 1 points 9 months ago* (last edited 9 months ago)

I think your idea is interesting, but based on the examples I’ve listed, which I must admit is not a huge sample, most of them are played in a sort of GUI experience sort of way. I think it would be very, very difficult to translate the core concepts of programming to a side scroller.

Unfortunately, I haven't played any of these games, but I have scrolled through that category myself to see what's out there. I agree with you, that a side scroller is probably not the best option to introduce programming concepts from a game-mechanic perspective. I think didn't really communicate well, that the way I envision my game differs a bit from these approaches. I don't actually want to focus on specialized in-game mechanics that help to visualize algorithms or programming concepts. Instead, the game is meant to be a very mechanically trivial, story focussed frontend, that makes achieving the programming tasks more exciting.

26
submitted 9 months ago* (last edited 9 months ago) by [email protected] to c/[email protected]

cross-posted from: https://beehaw.org/post/7671504

For a while now, I had this idea in my head of making a small 2D side scroller game that helps people learn programming, and I'm looking for honest opinions and feedback from others. I know that such a game is niche and I wouldn't expect to earn a lot with it. Spending time on development would only make sense for me, however, if there is at least some interest in playing it. Whether the game will have some success, is not a question that can be answered here, but my hope is, that I'll be a bit more confident in my decision after hearing more feedback from others.

I have been teaching C/C++ and Python for years now and have developed a small application that gives students, without a specific goal, something to work towards to. It is just a console application that offers various programming tasks to be solved, submitted and compared against previous results. The student just has to run the application, import my interface library and start coding. I usually go over the theory and try to help them while they are figuring it out. Just to give you an example of such a task:

"There is a sequence of N unsorted and unknown numbers. You can compare, whether any number is greater than any other one by specifying their positions in the sequence. You can swap two numbers, save copies of them on a stash, and replace any number in the sequence with stashed ones. Try to sort the sequence of unknown numbers with as little operations as possible."

The idea of the side scroller would be, to give that application a compelling frontend and to "gamify" these tasks even more. Aside from the usual game mechanics like "find and fetch items", "talk to this or that person" or "solve simple terrain puzzles", I want the programming tasks to be the main quest which unlocks new parts of the world and ultimately completes the story line. There will be some kind of quest book that goes into more detail and tries to help the player understand the task and to find solutions. Aside from that, the player is expected to use their own development environment (which can be as simple as: Notepad and GCC/Python Interpreter). The quest book is just meant as a starting point, and players would have to do additional research to learn more about algorithms and how to implement them.

I think, at this point, I have described the rough idea enough, and I apologize for the wall of text so far. For that reason, everything below this is optional TLDR as far as I'm concerned.

The last thing I wanted to mention here is the rough sketch of the lore I had in mind. A medieval world containing steam punk elements that is slowly but surely overtaken by these alien looking artifacts. You, the protagonist, have figured out that some of these artifacts can be controlled by using the language that can be derived from the carvings on them. Around the artifacts, a contamination that destroys everything is slowly spreading. No one has figured out how to stop this, but it becomes clear over the course of the game, that interacting with these artifacts and solving the programming tasks, slowly reverses the spread. The ultimate conclusion is, that an alien species put these artifacts in this world to slowly terraform it. Because they didn't want to wipe out any intelligent species in the process, they created an off-switch. If a species is intelligent enough to figure out these tasks, the whole terraforming process is terminated.

9
submitted 9 months ago* (last edited 9 months ago) by [email protected] to c/[email protected]

For a while now, I had this idea in my head of making a small 2D side scroller game that helps people learn programming, and I'm looking for honest opinions and feedback from others. I know that such a game is niche and I wouldn't expect to earn a lot with it. Spending time on development would only make sense for me, however, if there is at least some interest in playing it. Whether the game will have some success, is not a question that can be answered here, but my hope is, that I'll be a bit more confident in my decision after hearing more feedback from others.

I have been teaching C/C++ and Python for years now and have developed a small application that gives students, without a specific goal, something to work towards to. It is just a console application that offers various programming tasks to be solved, submitted and compared against previous results. The student just has to run the application, import my interface library and start coding. I usually go over the theory and try to help them while they are figuring it out. Just to give you an example of such a task:

"There is a sequence of N unsorted and unknown numbers. You can compare, whether any number is greater than any other one by specifying their positions in the sequence. You can swap two numbers, save copies of them on a stash, and replace any number in the sequence with stashed ones. Try to sort the sequence of unknown numbers with as little operations as possible."

The idea of the side scroller would be, to give that application a compelling frontend and to "gamify" these tasks even more. Aside from the usual game mechanics like "find and fetch items", "talk to this or that person" or "solve simple terrain puzzles", I want the programming tasks to be the main quest which unlocks new parts of the world and ultimately completes the story line. There will be some kind of quest book that goes into more detail and tries to help the player understand the task and to find solutions. Aside from that, the player is expected to use their own development environment (which can be as simple as: Notepad and GCC/Python Interpreter). The quest book is just meant as a starting point, and players would have to do additional research to learn more about algorithms and how to implement them.

I think, at this point, I have described the rough idea enough, and I apologize for the wall of text so far. For that reason, everything below this is optional TLDR as far as I'm concerned.

The last thing I wanted to mention here is the rough sketch of the lore I had in mind. A medieval world containing steam punk elements that is slowly but surely overtaken by these alien looking artifacts. You, the protagonist, have figured out that some of these artifacts can be controlled by using the language that can be derived from the carvings on them. Around the artifacts, a contamination that destroys everything is slowly spreading. No one has figured out how to stop this, but it becomes clear over the course of the game, that interacting with these artifacts and solving the programming tasks, slowly reverses the spread. The ultimate conclusion is, that an alien species put these artifacts in this world to slowly terraform it. Because they didn't want to wipe out any intelligent species in the process, they created an off-switch. If a species is intelligent enough to figure out these tasks, the whole terraforming process is terminated.

[-] [email protected] 4 points 9 months ago* (last edited 9 months ago)

I have probably seen too much NotJustBikes lately to say anything positive or constructive about car sharing and how it affects society. But when it comes to the technical side of implementing such a service, there are some interesting problems to solve (depending on the scope of your project ofc...). You mentioned the traveling salesman problem, which considers one agent who is trying to find the distance-optimal route. When it comes to multiple cars and multiple ride requests and time constraints, the kind of algorithms you want to look for are more generally called assignment problems. If you want to dive into code, you can look up "google hashcode 2018 rideshare" which was a coding competition with a closely related problem.

38
submitted 10 months ago by [email protected] to c/[email protected]

I just wanted to show off a cool project I've found recently. Dashy is a very customizable dashboard that works perfectly for self-hosting projects. You can monitor any service that is reachable via http/https and use widgets like the universal web search interface, I've enabled in my installation.

I only use it as a glorified startup page for my browsers with the search function, but to give you an idea of what's possible, you can take a look at some more creative examples as well.

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SeaOfTranquility

joined 1 year ago