100% right here with you.
The main missions were definitely soft and the games overall have their warts, but that base mechanic was pure art.
You could take all the care in the world and special ops the shit out of it, or you could go in there and Rambo the shit out of it, and each would work or wouldn’t for various reasons and the difficulty scales well enough that you don’t just automatically pick the latter every time.
Only other games that have scratched that itch have been MGSV, Ghost of Tsushima and Sniper Elite.
Most games have some variety of this now but those three along with Far Cry build and scale it well enough that feels like an accomplishment over the course of a whole game.
And with the last paragraph the whole article loses its legitimacy as propaganda. I mean I should have expected as much considering the source, but I still wanted to see how well researched it was.
No, this is a case where people are rebelling against a broken system, that didn’t need to be broken in it’s mostly recovered state.
No, the general paying public shouldn’t shame pirates for their actions, they should shame the companies for their actions that have driven them to this. Companies aren’t your friends, they don’t care about you, they just want your money.