How can air get heat saturated? i followed you thus far but its not like humidity, you can always add more heat
When the temperature of the air and temperature of the object you want to cool reach an equilibrium, no heat gets transfered anymore.
How can air get heat saturated? i followed you thus far but its not like humidity, you can always add more heat
When the temperature of the air and temperature of the object you want to cool reach an equilibrium, no heat gets transfered anymore.
only this time they’ve got a decade of research behind them and maybe they get the bomb first
Maybe that's why we're living in the universe where this didn't happen, because in the universe where it did, we wouldn't exist (many worlds/anthropic principle interpretation)
Yeah god forbid people have some interesting discussion on this platform, right?
The post doesn't answer the questions, it's why I asked.
It says:
All running on a krun microVM with FEX and full TSO support 💪
I was not expecting Party Animals to run! That's a DX11 game, running with the classic WineD3D on our OpenGL 4.6 driver!
Now I know some of these words, but it does not answer my question.
So how does that work given that most Steam games are x86/x64 and the M2 is an ARM processor? Does it emulate an x86 CPU? Isn't that slow, given that it's an entirely different architecture, or is there some kind of secret sauce?
I ran it perfectly on a 33MHz 486 with 4mb RAM for a long time. Even Doom II with some of its heavier maps ran fine.
"Perfectly" would mean it ran at 35fps, the maximum framerate DOS Doom is capped at. In the standard Doom benchmark, a dx33 gets about half that: 18fps average in demo3 of the shareware version with the window size reduced 1 step. Demo3 runs on E1M7, which isn't the heaviest map, so heavier maps would bog the dx33 down even more.
I'm sure you found that acceptable at the time, and that you look back on it with slightly rose-tinted glasses of nostalgia, but a dx2/66 and preferably even better definitely gave you a much better experience, which was my point.
If anyone can enlighten me, This is pretty much why you can find DooM on almost any platform BECAUSE of its Linux code port roots?
I mean yeah. Doom was extremely popular and had a huge cultural impact in the 90s. It was also the first game of that magnitude of which the source was freely released. So naturally people tried to port it to everything, and "but can it run Doom?" became a meme on its own.
It also helps that the system requirements are very modest by today's standards.
It ran like absolute ass on 386 hardware though, and it required at least 4MB of RAM which was also not so common for 386 computers. Source: I had a 386 at the time, couldn't play Doom until I got a Pentium a few years later.
Even on lower clocked 486 hardware it wasn't that great. IIRC, it needed about a 486 DX2/66 to really start to shine.
What has Rocky done?
Also, I 100% understand not liking Oracle as a company, but anyone can use OEL freely without ever having to deal with Oracle the company, and it's a damn good RHEL substitute.
Pro tip: set a 40 minute timer on your phone as soon as you put the beer in the freezer.