Swampman

joined 2 months ago
[–] [email protected] 1 points 1 week ago

The first step to solving a problem is to identify the problem. Then you spend 6-18 months gathering data to make very sexy graphs for your slideshows letting you document the gradual decrease in fucks given.

[–] [email protected] 3 points 1 week ago (2 children)

It's not about noting down that something happened, it's about noting down that you cared about that thing happening. You don't note things down you don't care about.

[–] [email protected] 7 points 1 week ago

How would you decentralize physical infrastructure like roads, rail, power lines, sewers etc.? Someone will need to be responsible for maintenance, and you can't exactly switch out which sewer is connected to your house in case you're unsatisfied with whoever is running that show. I'm imagining 20 identical roads running in parallel from A to B so people can choose which one to associate with. And a hundred different internets cramming the already limited electromagnetic spectrum we have because there's no central authority to regulate them.

[–] [email protected] 5 points 1 month ago

I mostly play on tgstation's european server Terry, which often gets up to 100 players in the busy hours.

I know exactly the kind of anxiety you mention when it comes to having to learn a new role. That was partly why I also had the idea of installing a server locally to tinker with the mechanics in, which fortunately tgstation actually makes very easy. My problem then is that I only have like 10 minutes alone on the station before the power runs out, and I have to go set up the solar panels to continue my experiments. Turns out being solo crew on a space station isn't all that easy.

[–] [email protected] 19 points 1 month ago (6 children)

Space Station 13.

Too many amazing moments and memories to even count, always more to learn. I love how the open source nature of the game means there's many different servers branching off from each other, running their own custom versions of the game. Smaller servers "downstream" pick and choose which features they want to keep when the upstream servers implement something new.