Valdair

joined 1 year ago
[–] [email protected] 5 points 10 months ago (2 children)

Graphical fidelity has not materially improved since the days of Crysis 1, 16 years ago. The only two meaningful changes for how difficult games should be to run in that time are that 1440p & 2160p have become more common, and raytracing. But consoles being content to run at dynamic resolutions and 30fps combined with tools developed to make raytracting palatable (DLSS) have made developers complacent to have their games run like absolute garbage even on mid spec hardware that should have no trouble running 1080p/60fps.

Destiny 2 was famously well optimized at launch. I was running an easy 1440p/120fps in pretty much all scenarios maxed out on a 1080 Ti. The more new zones come out, the worse performance seems to be in each, even though I now have a 3090.

I am loving BG3 but the entire city in act 3 can barely run 40fps on a 3090, and it is not an especially gorgeous looking game. The only thing I can really imagine is that maxed out the character models and armor models do look quite nice. But a lot of environment art is extremely low-poly. I should not have to turn on DLSS to get playable framerates in a game like this with a Titan class card.

Nvidia and AMD just keep cranking the power on the cards, they're now 3+ slot behemoths to deal with all the heat, which also means cranking the price. They also seem to think 30fps is acceptable, which it just... is not. Especially not in first person games.

[–] [email protected] 12 points 10 months ago

Transistor - really any Supergiant game, but Transistor in particular.

[–] [email protected] 5 points 11 months ago (1 children)

By trying to present themselves as the center instead of the far-right, they slowly move people’s’ conception of what the “center” is further and further right. It’s been happening for decades.