[-] [email protected] 1 points 3 weeks ago* (last edited 3 weeks ago)

I'm not the biggest distrohopper but I have tried a few, both on my laptop and desktop. I still keep windows around on a dual-boot but I'm basically only using it for the odd game or two and also onenote (obsidian + excalidraw comes close but nothing really has a seamless transition between pen and typing text like OneNote)

Early 2018 and before:

Windows only

2018-19:

  • Ubuntu 18.04 (desktop),
  • Ubuntu 18.04/18.10/19.04 (laptop)

2019-2022:

  • Manjaro w/ KDE (desktop),
  • Arch Linux w/ GNOME (laptop)

2022-2023:

  • NixOS (laptop, for literally a day because it didn't have a package I needed to make my laptop work correctly)
  • EndeavourOS (kde on laptop, qtile on desktop)

2024:

  • No changes to the desktop setup,
  • NixOS w/ KDE and also a half-functioning hyprland setup on the laptop now that the package got added.

Future?

Maybe if I can get my NixOS config to a point where I'm happy with it I'll switch my desktop setup to that as well, in theory it should be pretty painless since i'm already using a flake setup split across multiple modules. I do really like that I can experiment with my setup without the risk of actually breaking anything since NixOS is semi-immutable.

If I don't stick with NixOS I've also been thinking about trying fedora, opensuse, or an immutable distro, or otherwise just moving my laptop back to either Arch or EndeavourOS since that's what I'm familiar with.

[-] [email protected] 1 points 1 month ago* (last edited 1 month ago)

If you're worried about using the terminal you could always install one of the frontends for pacman like the one Manjaro uses. Manjaro might be a pain if you're using AUR packages (really depends on what packages you use, some niche ones like specific game modloaders or the professional JetBrains IDEs are only on the AUR) because Manjaro's repos are delayed by around 2 weeks, but the AUR isn't delayed at all. Depending on the packages you're using that could break updates sometimes.

Depending on how familiar with programming you are you could also try NixOS which has an absurd number of packages in their official repo but NixOS's config files can be kind of a pain sometimes.

Edit:

It's also worth noting that you could start off with Manjaro and then jump over to something like EndeavourOS/Arch once you get more familiarized with using the terminal down the line. That way you wouldn't have to relearn commands/setups when you switch, since they're ultimately all arch-based and have the same underlying structure.

[-] [email protected] 3 points 1 month ago

Another big thing that doesn't get covered by big O analysis is the potential for parallelization and multi threading, because the difference created by multi threading only amounts to one of those dropped coefficients.

And yet, especially for the workloads being run on a server with 32-128 cores, being able to run algorithms in parallel will make a huge difference to performance.

[-] [email protected] 9 points 1 month ago

A lot of android apps are built using Java/Kotlin, so you don't actually need to care about architecture since the JVM supports both x86_64 and arm64.

There are exceptions to this though, since some apps need to run native code. Those apps would need some sort of emulation/translation layer for the arm instructions.

[-] [email protected] 4 points 2 months ago

If anything to me gnome always seemed like some weird mix between macos, android, and chrome OS. That might be the material style theming though.

[-] [email protected] 9 points 2 months ago

Not really sure how archinstall factors in since it wasn't around yet when I first installed, but I love EndeavourOS. I've installed arch before, but I really can't be bothered if I'm just going to end up installing all of the same packages the GUI could give me in less time anyway. Yeah, EndeavourOS is just arch with some small extra packages and a GUI installer, but that's exactly why I like it.

[-] [email protected] 1 points 2 months ago

Me during my exams this week

[-] [email protected] 1 points 2 months ago* (last edited 2 months ago)

What makes you think so?

The devs said so. Check r/Suyu, that seems to be where a majority of the updates are being posted. I think there was a link to a pastebin post somewhere there as well.

The SDK mentioned was first party, presumably leaked but I'm not completely sure. And yes, that means it would be present in every other fork as well.

Edit: here are some of the links I'm talking about:

https://www.reddit.com/r/suyu/s/TqSWDlnsGs

https://pastebin.com/6FYdz9Sr

Edit 2: worth noting that the "founder" (as they call themself) still wants to continue on the project but I believe a majority of the devs left.

Edit 3: I found the archive link from someone on the Yuzu team showing they had access to a leaked switch SDK: https://web.archive.org/web/20210114104638/https://twitter.com/Slashiee_/status/1349557173970341890

I don't know how much of this evidence is real but if any of it is they're going to have a much harder time finding devs willing to contribute to Suyu, even if development does continue.

[-] [email protected] 4 points 2 months ago

Suyu died though. Right now the only actively maintained Yuzu fork is Sudachi, which is only maintained by a single person.

Apparently there was some drama about the Yuzu devs using code which came from a switch SDK as a basis for emulator code, which kind of poisons the whole codebase.

[-] [email protected] 1 points 2 months ago

For anyone else confused: in this case NLP stands for "Network location provider," not "natural language processing"

10
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]

Unfortunately I'm not in the path of totality but I am pretty close

Alt: A picture of the (almost but not totally covered) eclipse

[-] [email protected] 1 points 2 months ago

Thanks for the explanation! I didn't realize it was mostly a maintenance limitation, I thought maybe 32-bit instructions could be an extra attack vector on a physical CPU instruction level or something like that.

[-] [email protected] 0 points 2 months ago

Isn't supporting 32-bit apps on a 64-bit OS a security concern though? I thought that's why some linux distros were disabling 32-bit repositories by default on their 64-bit versions

1
submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]

I'm getting a weird issue with steam on my desktop running endeavourOS with qtile, where steam starts and then immediately closes. I've been trying to figure out why this happens, but all of the solutions I could find from googling errors have said to uninstall xdg-desktop-portal or flatpak, but neither of those things worked for me, nor did running steam with the -no-cef-sandbox or -vgui. It's also worth noting that steam boots perfectly fine on my laptop (endeavourOS + KDE).

Here's the result from running steam:

steam.sh[60179]: Running Steam on endeavouros rolling 64-bit
steam.sh[60179]: STEAM_RUNTIME is enabled automatically
setup.sh[60253]: Steam runtime environment up-to-date!
steam.sh[60179]: Steam client's requirements are satisfied
[2023-07-09 12:18:01] Startup - updater built Jun 21 2023 21:17:38
[2023-07-09 12:18:01] Startup - Steam Client launched with: '/home/[username]/.local/share/Steam/ubuntu12_32/steam'
07/09 12:18:01 Init: Installing breakpad exception handler for appid(steam)/version(1687386907)/tid(60314)
Looks like steam didn't shutdown cleanly, scheduling immediate update check
[2023-07-09 12:18:01] Loading cached metrics from disk (/home/[username]/.local/share/Steam/package/steam_client_metrics.bin)
[2023-07-09 12:18:01] Failed to load cached hosts file (File 'update_hosts_cached.vdf' not found), using defaults
[2023-07-09 12:18:01] Using the following download hosts for Public, Realm steamglobal
[2023-07-09 12:18:01] 1. http://media.steampowered.com, /client/, Realm 'steamglobal', weight was 1, source = 'baked in'
[2023-07-09 12:18:01] Checking for update on startup
[2023-07-09 12:18:01] Checking for available updates...
[2023-07-09 12:18:01] Downloading manifest: http://media.steampowered.com/client/steam_client_ubuntu12
[2023-07-09 12:18:01] Manifest download: send request
[2023-07-09 12:18:02] Manifest download: waiting for download to finish
[2023-07-09 12:18:02] Manifest download: finished
[2023-07-09 12:18:02] Download skipped: /client/steam_client_ubuntu12 version 1687386907, installed version 1687386907, existing pending version 0
[2023-07-09 12:18:02] Nothing to do
[2023-07-09 12:18:02] Verifying installation...
[2023-07-09 12:18:02] Performing checksum verification of executable files
[2023-07-09 12:18:02] Verification complete

(process:60314): GLib-GObject-CRITICAL **: 12:18:02.475: g_object_ref: assertion 'G_IS_OBJECT (object)' failed

(process:60314): GLib-GObject-CRITICAL **: 12:18:02.475: g_object_unref: assertion 'G_IS_OBJECT (object)' failed
XRRGetOutputInfo Workaround: initialized with override: 0 real: 0xec817db0
XRRGetCrtcInfo Workaround: initialized with override: 0 real: 0xec816500
GetWin32Stats: display was not open yet, good
Loaded SDL version 3.0.0-1782-g214d5daa3

(steam:60314): Gtk-WARNING **: 12:18:02.549: Unable to locate theme engine in module_path: "adwaita",

(steam:60314): Gtk-WARNING **: 12:18:02.549: Unable to locate theme engine in module_path: "adwaita",
/usr/share/themes/Arc-Dark/gtk-2.0/main.rc:1090: error: unexpected identifier 'direction', expected character '}'
/usr/share/themes/Arc-Dark/gtk-2.0/apps.rc:91: error: unexpected identifier 'direction', expected character '}'
GetWin32Stats: display was not open yet, good
steamwebhelper.sh[60356]: Runtime for steamwebhelper: defaulting to /home/[username]/.local/share/Steam/ubuntu12_64/steam-runtime-heavy
steamwebhelper.sh[60356]: glibc >= 2.34, partially disabling sandbox until CEF supports clone3()
CAppInfoCacheReadFromDiskThread took 0 milliseconds to initialize
Failed to init SteamVR because it isn't installed
Assertion 'device' failed at src/libsystemd/sd-device/device-private.c:103, function device_get_tags_generation(). Aborting.
crash_20230709121803_27.dmp[60547]: Uploading dump (out-of-process)
/tmp/dumps/crash_20230709121803_27.dmp
/home/[username]/.local/share/Steam/steam.sh: line 798: 60314 Aborted                 (core dumped) "$STEAMROOT/$STEAMEXEPATH" "$@"
crash_20230709121803_27.dmp[60547]: Finished uploading minidump (out-of-process): success = yes
crash_20230709121803_27.dmp[60547]: response: CrashID=bp-84664b98-84d4-4b31-8857-26fff2230709
crash_20230709121803_27.dmp[60547]: file ''/tmp/dumps/crash_20230709121803_27.dmp'', upload yes: ''CrashID=bp-84664b98-84d4-4b31-8857-26fff2230709''

Edit: Also not sure if there's a better community to ask this in since this one seems to be mostly about news, I can ask elsewhere if this is the wrong community for debugging/help questions

Edit 2: I realized I didn't specify, but my system has a Ryzen 7 5700x/RX 5700XT so it isn't an issue with Nvidia drivers

Edit 3: Not sure why I put "Arch" in the title, just realized the mistake and fixed it. I'm on EndeavourOS, which is arch-based but obviously not the same thing.

Final Edit: Thanks for the help everyone! Installing the lib32-libnm package fixed it for me. If that doesn't work for others, maybe try installing the flatpak version of steam, since that version was launching for me also

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Zangoose

joined 1 year ago