Zapp

joined 1 year ago
[–] [email protected] 1 points 10 months ago

And I'm sure they understand that exposure also leads to more sales.

[–] [email protected] 2 points 10 months ago

Totally.

I didn't know games could come with professionally printed labels, when I was a kid with no income. I thought everyone just got them on disks labeled in marker from a good friend of the family.

It's important to me to support developers, but I can't say I regret getting to play those games before I could have ever afforded them.

I've since gone on to buy those same games from their developers several times over on various platforms.

[–] [email protected] 1 points 10 months ago* (last edited 10 months ago)

Why not both?

Because DRM misfires for a small percentage of paying customers.

Those paying customers, ironically, usually get help from the pirate community to get their game working.

Then they go back to paying for everything, because they still trust game studios more than pirates. Wait no, this last bit usually doesn't happen.

Overall DRM prevents zero percentage of all privacy, while hassling a small percentage of paying customers.

[–] [email protected] 4 points 10 months ago

We generally put this kind of thing into a chat window and have people 'thumbs up' the ones they want to vote for. It's not elegant, but it's quick and gets the job done.

[–] [email protected] 4 points 10 months ago (1 children)

Don't make me point to the sign with people standing on boxes in front of a fence.

This should be very easily solved with matchmaking lobby settings.

Anyway, most accessibility settings are either something every competitive player should be using anyway (reasonable color contrast settings, HUD tweaks for clarity) or things that only people who need them despately would ever use (remapping all buttons to be able to play using only a stick in the players mouth, because they have no hands).

This seems to me like a total non-issue. And in the very few cases it is, the ranked lobbies can just diable that setting.

The backlash was probably because for you and I a harmed pvp experience is a "could happen" while for a bunch of gamers the lack of accessibility is a daily undeniable part of their reality. For some people, games are a critical sanity-saving retreat from the rest of their life. Let's let them have their tweaks outside of ranked play.

[–] [email protected] 5 points 10 months ago

Accessibility feature enabled: "You can just kill this escort quest NPC and go enjoy the rest of the game."

[–] [email protected] 2 points 10 months ago

I hope so. As someone who will use the accessibility features, I don't mind separate badges at alll. I don't need the same badge as a speed-runner. I just want to play the game.

[–] [email protected] 9 points 10 months ago* (last edited 10 months ago)

Nah. Oracle is trying to pivot from "people noticed we hate humans" into "Like Microsoft, we embrace open source now". I'm glad to see it, but also very skeptical that it represents a long term change.

Edit: Oracle's stance on basic accessibility seemed really bad, to me, for a long time. I don't actually think they hate humans...probably.

[–] [email protected] 9 points 10 months ago (1 children)

Except Oracle didn't create either of those, Sun Microsystems did. Oracle bought Sun, and then made both products worse.

[–] [email protected] 5 points 10 months ago

I've found diving deep into retrogames is great for my similar situation.

Games from the 80s, 90s and even some from the 00s are often designed to be played in much shorter play sessions.

[–] [email protected] 2 points 10 months ago

Great points.

To add for OP: I've found that I can scratch the "play and progress with friends" itch with games like Torchlight II, which doesn't have the same kind of addiction triggers.

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