[-] [email protected] 12 points 1 week ago

I haven't run into that issue with Firefox on my M1 MacBook Air. Maybe try the Firefox reset feature, it's possible some extension or other user data is breaking something and needs to be wiped.

[-] [email protected] 17 points 1 week ago

If you like this article, please consider following the site on Mastodon/Fedi, email, or RSS. It helps me get information like this out to a wider audience :)

[-] [email protected] 2 points 1 week ago

If you like this article, please consider following the site on Mastodon/Fedi, email, or RSS. It helps me get information like this out to a wider audience :)

[-] [email protected] 7 points 1 week ago

If you like this article, please consider following the site on Mastodon/Fedi, email, or RSS. It helps me get information like this out to a wider audience :)

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[-] [email protected] 36 points 3 weeks ago

Yeah, the destructive editing and lack of a content aware fill is made me stop using it and go back to Photoshop. Krita also seems more usable these days in the FOSS world. The name is a lot easier to fix than those missing features, though.

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The problem with GIMP (www.spacebar.news)
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The problem with GIMP (www.spacebar.news)
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The problem with GIMP (www.spacebar.news)
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be more like dogs (infosec.pub)
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[-] [email protected] 1 points 2 months ago

Revenue is not the same thing as profit. Storing nearly two decades of videos with global CDNs costs a lot of money.

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[-] [email protected] 0 points 2 months ago

Whether or not the exclusivity deal is between the publisher and the store or just the publisher doesn’t make a difference for the consumer. There’s no functional difference between Counter Strike 2 requiring Steam and Fortnite requiring the Epic launcher except that gamers are used to Steam.

[-] [email protected] 0 points 2 months ago* (last edited 2 months ago)

No exclusivity for games

Valve doesn't need to pay for exclusivity because it already dominates the market. There are many games that are effectively Steam exclusives because they are not available through other methods on PC. Half-Life 2 received a lot of criticism at launch for requiring Steam.

They purposefully made SteamOS open source so that other companies can easily release portable PC gaming products

SteamOS is open source, but you need a license to use the Steam brand, and Valve doesn't allow that. One company tried to make a handheld console with SteamOS, but it can't be legally bundled with the hardware: https://www.theverge.com/2024/1/10/24033161/ayaneo-next-lite-steam-deck-competitor-steamos

That said, who knows what happens when he dies?

Yes, that's the point of the article. If you need one specific person to stay alive for something to continue functioning well, you don't have a business, you have the British monarchy.

[-] [email protected] 0 points 2 months ago

It's a little bit of column A and a little bit of column B. Apple very obviously doesn't want the Mac gaming ecosystem to exist in the same capacity as Windows and Linux, but Valve also has an obligation to its customers using Macs to keep the service running well.

[-] [email protected] 0 points 2 months ago

Valve has avoided many of the same anti-consumer moves as other tech and gaming giants, likely due to its smaller size, status as a non-public company, and the long-time leadership of Gabe Newell and other executives. Valve won't stay that way forever—the company is not immune to the pressures of capitalism, and there are already examples of anti-consumer behavior.

Valve is not immune to enshittification, and it has already happened on some level with minimal current Mac support, facilitating gambling through item trades, etc.

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Steam is a ticking time bomb (www.spacebar.news)
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corbin

joined 9 months ago