[-] [email protected] 1 points 1 month ago* (last edited 1 month ago)

I can't see your reply on my instance, @tal (currently 1 day ago, still not federated) so not sure if you will see this (or if you do, if I'll see your 2nd reply...). EDIT: I forgot the first @ when I first posted, so I don't know if it actually worked as a mention

One was kicked off by someone generating polygonal-style art

It's visually striking (if you don't look too closely), the 1st bonus image is best but I'd still go with a more minimal style. That and aside from hallucination, I would prefer live-rendered polygons. Infinite scalability is the point.

Here's something I made a while ago, animated eye (note: on my end, Imgur links don't work unless viewed in private mode for whatever reason) though a full game with that style is not currently viable for me for multiple reasons (the feature is 4.X only and still an unmerged PR that may not perform well enough for common use, no Nim-lang bindings yet in 4.X).

Carrier Command 2?

I was confused at first, that style of 3D polygonal isn't really uncommon. I don't really buy things (esp not $30 level) and I need a hobby so that's a part of it too*. For 3D art I've done, one of my threads is federated to your instance. Here's the stuff that didn't (these have no textures, only vertex colors):

badgerbadgerbadgerSPACESHIP

banana

office plant

Note the 1st and last show a white background in a new tab but the background is transparent (and show as such on Kbin).

*= I mean I have seen some games that have a nice aesthetic, even better if they're more "real" with it (though that is what's hard to find)

[-] [email protected] 2 points 1 month ago

The problem is that they overlap, usually all 3 interlocked. The threads/microblogs I've tried barely get responses (again, federation may be an issue), let alone even answers for even something like Blender. I can use Nim w/o art but I don't have the ideas for it usually (or if I do other issues happen, including just lacking the desire to write for something like a game book).

I've mostly waited for something to improve, but a while ago I started my own simple polygon loader/format and I worked a bit more on that today. I think I made one of my own questions irrelevant (assuming my condition to detect strip vs. fan is correct) and added a couple of other improvements. I don't think it's at a point I'd share it, but I probably could (should) try to make a simple game with it soon.

Though I'd rather have 3D in Raylib (vertex colors not working with Nim bindings, Naylib) or more advanced 2D in Godot 4 (no Nim-lang bindings, and said feature is an unmerged PR that may not be performant enough for full game art).

[-] [email protected] 4 points 1 month ago

My niche interests.

  • Nim-lang (this has some activity here, though I often have federation issues)
  • Raylib
  • low-poly+untextured polygonal art and vertex colors (both 2D and 3D)

I don't really consider myself an artist or a programmer (I haven't done much), maybe there's a fediverse instance that could work for me but it's probably too niche even just with those communities.

[-] [email protected] 3 points 1 month ago

Well yeah, but mostly due to lacking any chance and I'm a shut-in (who probably has SzPD). Also time has already made a fool of me.

[-] [email protected] 3 points 1 month ago

I want to use Raylib, but mentioning it here on the fediverse doesn't get much of a response (I can't see a raylib community from my instance). My choice of language probably doesn't help, though.

My first issue is wanting vertex colors on 3D models and I am not getting this (this may be a problem with the bindings I'm using, naylib(nim-lang)). The second would be needing guidance for the 2D polygon text loader that I started.

Maybe I could make simple GUI applications with raygui, but I don't currently really have many viable ideas on what I would want to make.


To OP: Another potential option is using Godot w/bindings. Design is pretty fast and flexible, then using signals is super easy.

I've tested some frameworks (specific to my language, so not really helpful to most), the one that I liked more said it was declarative user interface framework based on GTK though I would prefer a similar thing for Qt and there wasn't an ability to automatically scale text size to better fill the available button size (I was testing an adventure-book reader and hoping to use unicode characters).

Frameworks for single page applications (or some other browser-based tech) might be ok for simple stuff. Similarly, I've liked the idea of TUI frameworks (yeah, because htop) but haven't really tried that yet.

[-] [email protected] -4 points 1 month ago

If potential is key, I say keep the context of the MAID process but instead of outright death make it cryonics. Plus other potential relevant volunteer stuff and organ donation stuff lined up. Even if the initial cryonics technique is not even close to viable, other stuff could be transformative. If cryonics has any chance to work, things will get appreciably better in 300-or-so years right?

Hopeful worst is my brain in a jar mostly playing VR and sometimes knitting yarn via robotic arms. Lots of ways it could be better. Also unlike traditional cyborg stuff with all-machine life-support, I would like to still have a complex microbiome if not taking it further with symbiosis.

[-] [email protected] 21 points 1 month ago* (last edited 1 month ago)

Seeing unknown: "What's he building in there? ...we have a right to know."

[-] [email protected] 3 points 1 month ago

I think a better example probably would just be the night sky (at least in places with non-optimal conditions). Where I'm at there is very little color even when it's clear enough to see galactic features (interstellar cloud/nebulae, clusters of dimmer stars etc).

[-] [email protected] 9 points 1 month ago

Probably because it is, and then add in federation issues (at least that's been my experience with Kbin). That and if I post about something niche people may have no reason to actually respond.

[-] [email protected] 2 points 2 months ago* (last edited 2 months ago)

I've only used Kbin, but it seems fairly decent as a commenter aside from some federation/stability/spam issues. I really like the idea of having access to the Mastodon side of things on top of the rest of the fediverse, even though it's hit-or-miss.

Thread wise, I suppose I haven't posted enough to be statistically solid though it seems like it's dead on the Kbin side of things and federation is even worse. I've thought about posting to lemmy.world (because 1 of my threads to a kbin community just got 2 LW commenters) but haven't made new content to do so.

I probably should join another instance but I think there is a balancing act between instance popularity and desiring conversation-of/help-with my niche interests, and it seems like that is one probably isn't going to be resolved for a while.

[-] [email protected] 5 points 2 months ago* (last edited 2 months ago)

Freeman's Mind (it's a long-running series up to 6 months ago) by Accursed Farms (or Civil Protection by the same creator)?

Though this may be an obvious suggestion, the channel is not obscure (Ross's Game Dungeon for reviews, also a recent video/series on publisher destroying their games).

Unless you specifically want content made using newer games? Prettier visuals? Would the non-YTP stuff that uses TF2 (or Source in general I guess) count, or maybe you want something in a specific setting/game-you-play?

[-] [email protected] 2 points 9 months ago

I am not sure this is something other engines even offered at this level, but my issue is bindings support.

3.X had (3rd-party) production-ready bindings, even for niche languages.

4.X, with hopes of improving support for compiled languages, has a new bindings system meaning that all bindings need to be redone as a new effort. This happened with the language that I'm interested in, the group that made the production-ready 3.X bindings abdicated the crown and there have been splintered efforts by individuals to work on 4.X bindings.

So it (3.X vs 4.X) is language vs engine features. When/if 4.X bindings do come out, it is not known how similar they will be so (aside from non-Godot-specific code) that will likely add complication to it as well.


I don't really care about consoles (needing to jump through hoops to develop for it is one reason) so a different potential issue would web export limitations. Both for different languages and for visual quality (AA). Those were issues in the past, though I'm not actually sure where they're at now (the 4.1 docs do say you can't have C# web exports in 4.X).

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insomniac_lemon

joined 1 year ago