[-] [email protected] 1 points 1 month ago

fortnite dances

[-] [email protected] 1 points 1 month ago

I've never had that thought, but I often think about driving over a curb. I play a lot of racing games too

[-] [email protected] 0 points 5 months ago

Reminds of me of when I watched 2001: A Space Odyssey and was confused because I had heard great things about the soundtrack, but it was just a bunch of songs I had heard before.

About halfway through the movie I realized that it was an original soundtrack and it was so influential that it became a cliche. 2001: A Space Odyssey was a cliche, not because it followed a saturated trend, but because it itself was copied by everyone else.

AC1's concept and maybe even story has held up, but you're right that the later entries feel miles better.

1
submitted 5 months ago by [email protected] to c/[email protected]

Are there games that you tried but just couldn't get into because they feel outdated? Games that, in theory, you would enjoy, but don't because the controls, graphics, writing, or mechanics just don't feel good anymore. Games that, compared to today, just don't hold up to your standards.

I recently tried playing Heroes of Might and Magic III, and I realized that a lot of the invisible language used through game design from that era, I do not understand. There are many things that the game didn't explain, and I assume they were just understood by players. Not only that, but I imagine there was a lot of crossover between video games and board games back then, so maybe that language was used as well. I ended up downloading a manual and putting it on my second screen and I get it and played it, but it just wasn't for me.

I also dropped Mirror's Edge, but this time it was because of the graphics. It looks and feels great, but the graphics give me a headache. There is way too much bloom, and for some reason, there are some parts that look like the imaginary lens has been covered in Vaseline. This didn't bother me before, but my eyes are not used to it anymore.

There are also games like the first two Tony Hawk Pro Skater games that I can't fully get into because they're missing mechanics from the later games. The levels and controls feel great, but they don't feel complete without those mechanics. It keeps me from enjoying the games as much as the others.

Please share yours!

0
submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]

Share your unfiltered, unpopular gaming opinions and let's dive into some real discussions. If you come across a view you disagree with, feel free to (respectfully) defend your perspective. I don't want to see anyone say stuff like "we're all entitled to our own opinions." Let's pretend like gaming is a science and we are all award winning scientists.

My Unpopular Opinion:

I believe the criticism against battle royales is often unwarranted. Most complaints revolve around constant content updates, microtransactions, and toxic player communities

Many criticize the frequent content updates, often cosmetic, as overwhelming. However, it's optional, and no other industry receives flak for releasing more. I've never seen anyone complain about too many Lays or coke flavors.

Pay-to-win concerns are mostly outdated; microtransactions are often for cosmetics. If you don't have the self control to not buy a purple glittery gun, then I'm glad you don't play the games anymore, but I don't think it makes the game bad.

The annoying player bases is the one I understand the most. I don't really have a point against this except that it's better to play with friends.

Overall I think battle royale games are pretty fun and rewarding. Some of my favorite gaming memories were playing stuff like apex legends late at night with friends or even playing minecraft hunger games with my cousins like 10 years ago. A long time ago I heard in a news segment that toy companies found out that people are willing to invest a lot of time and energy into winning ,if they know there will be a big reward at the end, and battle royales tap into that side of my brain.

This is just my opinion

[-] [email protected] 2 points 9 months ago

Honestly a port of the older uncharted games is what i've been waiting for. I think I'm just going to end up playing them on an emulator on my PC

[-] [email protected] 1 points 9 months ago

Yeah true. If I play it again I'll be sure to play it on my PC

[-] [email protected] 2 points 9 months ago* (last edited 9 months ago)

I agree! Especially that it didn't overstay its welcome. I'm glad it wasn't bloated with a bunch of side mission stuff, and the side content was mostly exploration.

Not the most complex game, but it was enjoyable

Edit: I forgot to add this, but the PS3/Xbox 360 era of games is my favorite in terms of AAA titles. I hold a lot of nostalgia for those titles.

[-] [email protected] 2 points 9 months ago

Thank you for the kind words!

Yeah it kinda made Lara look like a psychopath lol. She had no remorse over what she did and instead just wanted to go onto the next adventure hahaha

[-] [email protected] 1 points 9 months ago

In Tomb Raider 2013, I felt like they had the mechanics for stealth, but they didn't quite have the AI and mission structure right for it to be viable. I'm excited to be able to play more stealth in the next game.

I would have definitely liked more puzzles that were difficult. They were a highlight of the game, but not present enough

[-] [email protected] 1 points 9 months ago

It wasn't bad on a handheld if I'm being honest. My standards might be a little lower just because of how used to playing on a small screen now

[-] [email protected] 1 points 9 months ago

I've been reading about this game and I'm surprised how divisive the death scenes were! I understand tho, they were pretty brutal

I still think it's worth another try though!

[-] [email protected] 2 points 9 months ago

I think I'm going to do the opposite of you haha. I'm thinking about playing all of the Tomb Raider games before I get to Uncharted

How was the performance of Uncharted on the Steam Deck?

[-] [email protected] 9 points 9 months ago

Lol that's so cool

70
submitted 9 months ago by [email protected] to c/[email protected]

7/10

Having never played the original Tomb Raider games, I approached this title without nostalgia or prior knowledge of the franchise. It had been sitting in my backlog for a couple of years, and I decided to give it a shot recently.

I'm in an era of gaming where I've been gravitating towards titles with less traditional linear storylines, Tomb Raider managed to reignite my interest. Nowadays, I struggle to connect with a game's narrative, often due to interruptions, lack of immersion, or a boring story, leading me to abandon many story-driven games I've attempted in the past year or two.

I played this on my Steam Deck with a mixture of normal-high settings at 60FPS.

Story: 3/5

The narrative in Tomb Raider struck a balance that worked for me. I wasn't looking for an intricate web of character arcs and complex relationships. Instead, I wanted a storyline that would provide motivation and feature likable characters who contributed to the overall objective, and the game delivered on those fronts, with a bit extra.

Lara Croft, in particular, stood out as a likable protagonist. She possessed her share of flaws, but her actions and motivations were relatable. Her sense of guilt and her unwavering determination for her and her team's survival drove the narrative forward, making it engaging enough to keep me invested.

Mechanics: 3/5

Tomb Raider's combat mechanics played it safe with a standard approach (Arkham style combat with regular 3rd person cover-shooter stuff), and the weapon upgrades were straightforward, and they didn't particularly excite me. The allure of reaching the next campfire for upgrades didn't quite grab me. Additionally, the available skills for upgrading at these campfires didn't feel essential to me. Maybe I'm just a god gamer, but I never found myself needing more skills or upgrades.

While stealth was an option, it didn't feel particularly useful, given that you were likely to be discovered regardless of your efforts. Nevertheless, there was enjoyment in picking off a few guards before the inevitable reveal. The game seemed to have the foundation for capable stealth mechanic, but it didn't delve deeply enough into this aspect. I wished for more emphasis on stealth since it was a rewarding.

On a positive note, the parkour mechanics in the game were impressively smooth. I encountered no issues, and every movement felt fluid and intuitive.

Feel Like Lara Croft: 4/5

The controls in Tomb Raider were solid, but I wished for slightly more responsiveness. The controls were straightforward and easy to remember. I never missed jumps or had other similar issues, like in Assassin's Creed. I was never taken out of the immersion because of the controls and movement.

Visuals: 4/5

Visually, Tomb Raider was great. The game's portrayal of caves, tombs, and the decaying villages was stunning, despite a lack of details. The island setting itself was a highlight, with developers effectively conveying the ongoing struggle between Lara and the island. Progress always seemed to trigger a response from the island, sometimes hindering Lara, and surprisingly even aiding her at times. The relentless and ever-changing weather served as a constant reminder of the challenges and goals at hand, creating a sense of constant tension and danger. It wasn't until the end that I truly felt safe.

The cinematic action sequences were great as well. Action movie-like sequences were always excited, but I wish there were more of them. Additionally, the game's shift towards a horror ambiance in certain areas added depth to the experience. While I wasn't exactly scared, some parts of the game managed to create an eerie atmosphere.

The death animations in the game, although at times gruesome, added to the stakes and made me more reluctant to die. Paradoxically, they also piqued my curiosity, I would sometimes die on purpose to see if I would unlock a new animation haha

Considering that Tomb Raider is from 2013, its visual quality has held up well. This era of games, marked by the need to rely on style due to limited processing power for realistic graphics (compared to today), has aged gracefully. While it may not be the best-looking game by today's standards, it features awe-inspiring settings that contributed to my overall enjoyment of the game. I was always excited to see what the next zone would look like.

Accessibility 5/5

I appreciate Tomb Raider not for its groundbreaking innovation but for its comforting familiarity. It's a game that provides all the visual and audio cues you could ask for – red means explosion, white means climbable, green and yellow signify ammo, and so on. Some might argue that this simplicity makes the game too easy, but for me, at this moment, it strikes the perfect balance

After long days filled with work, gym, cooking, and chores, there are moments when I simply don't have the energy to dive into a challenging game that demands my full attention.

It's challenging to put into words, but Tomb Raider feels like a pure, unadulterated game. Many of the titles I've been playing lately often come off as templates that require a lot of effort on my part. How much fun I have with the game heavily relies on how much effort I'm willing to put into the game. Multiplayer games demand practice, games like Stardew Valley and Enter the Gungeon require constant wiki searches, open-world titles like Breath of the Wild need hours of thorough exploration, and complex RPGs demand deep immersion in the story.

Tomb Raider, in contrast, feels like a fully-formed experience ready to be enjoyed from the get-go. It offers a frictionless and barrier-free journey that requires no additional effort on my part. I understand that many games are like this, but this one served as a reminder of how much fun such straightforward, immersive experiences can be to me.

Overview

Overall, Tomb Raider is an enjoyable experience. I enjoyed everything enough to keep playing and motivate me to buy the next game in the series. I know to most this might not be the most exciting game, but to me it has has changed the directions of the next couple games that I will play.

Favorite Part

This next paragraph will have a couple spoilers.

I think my favorite part was the end. Everything starts to hit Lara like a train. Even the villain tells her that she isn't actually a hero despite everyone praising her throughout the game. She has also killed a bunch of people who were just trying to escape the the island. I think it can even be argued that she's worse than anyone on the island. She is not the hero, she is just another survivor. Maybe she could have worked with them so they would all escape together, but how successful would she have been negotiating with borderline feral, stranded survivors? I felt satisfied with the end and look forward to more from the series.

6
submitted 10 months ago by [email protected] to c/[email protected]

What are your favorite single player games to go back to often?

  • Minecraft
  • Furi
  • Mario 64
  • Super Mario World
  • GTA SA and Vice City

It's kinda rare for me to go back to a single player game and replay it, but there are some games that are nostalgic in the same way place or smell can be nostalgic.

I know them so well that I can't help but want to go back and visit and I never really get disappointment by the experience. Sure, I don't get as immersed as the first time, but I definitely still enjoy the games.

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limeaide

joined 1 year ago