[-] [email protected] 3 points 4 days ago

Whether they intend it or not, these engines are built to funnel you back into the lowest common denominator, most broadly appealing stuff, because that's what the algorithm sees gets the most clicks from the average person.

That’s not my general experience. Spotify for example is good at recommending me songs with less than 10k plays which I vibe on. I’ve discovered many smaller artists thanks to Spotify recommendations.

[-] [email protected] 7 points 4 days ago* (last edited 4 days ago)

Recommendation is part of the service. If they know I like something, then it’s reasonable they recommend me something that’s similar. It’s like going to a restaurant and asking for recommendations.

Advertising is when things are promoted outside the service. It’s like going to a restaurant and they tell me about Raid Shadow Legends. I don’t want that.

I think recommendation should be linked to usage data like watch history on that particular service. Location and other external information shouldn’t be used. I don’t want my recommendations depend on which friends I have or recent activity on a different service.

[-] [email protected] 65 points 5 days ago* (last edited 5 days ago)

One grain of rice in A1

[-] [email protected] 6 points 5 days ago

Frieza wants to know Earth’s location

[-] [email protected] 3 points 6 days ago* (last edited 6 days ago)

I don’t understand why a company like Sony wouldn’t provide you a way to play ps1-3 games on your ps5. I would even be ready to pay for it.

They want you to buy new games. Not to play your old games.

PS5 doesn’t support CD, so popping in PS1 games (and a few early PS2 games) won’t work even if PS5 had a proper PS1 emulator. It’s only a matter of time until DVD support will be dropped for future consoles as well.

Re-releasing old games digitally is also difficult. More from a legal aspect. They need the permission of the holder of the IP. If they want to release Crash Bandicoot again, they need permission from Microsoft, who’s the current IP holder.

It’s also extra problematic if the game uses licensed music, which became common in the PS1 era. Then they need permission from all the involved artists. The Tony Hawk games are problematic in this regard for example.

New releases of Sonic 3 doesn’t include some of the original tracks. Possibly due to the potential involvement of Michael Jackson.

[-] [email protected] 4 points 6 days ago

Moore’s law is not a given. It has been slowing down recently.

Current games are made for current day’s design of graphics cards. They are very dependent on pixel shaders for example.

Let’s be hypothetical. Imagine that future graphics cards go all in on ray tracing. Pixel shaders have become a thing of the past and no new hardware support it natively anymore.

Preservers have two options: either try their best to simulate pixel shaders effects through ray tracing, or emulate it through software.

Simulating through ray tracing won’t be accurate. Many pixel shader effects can’t be properly translated to ray tracing. Emulating through software can be hard. I don’t think many games even from 20 years ago can be fully run on modern CPUs.

[-] [email protected] 15 points 6 days ago

That’s true, but there are still many games using in-house game engines.

God of War, Spider-Man, Elden Ring, GTA, Tears of the Kingdom, Doom Eternal, Halo Infinite, Destiny, Call of Duty, Cyberpunk, The Last of Us, Diablo 4, etc.

These are popular games that game into my mind. I don’t think game preservation should be limited to Unreal games.

[-] [email protected] 22 points 6 days ago

I’m not against it, but it’s not a silver bullet for game preservation. All game engines are unique. Some are heavily optimized for their target hardware. Just because you have access to original source code doesn’t necessarily mean it’s going to be easy to preserve it for future hardware.

I mean, there are games that got terrible ports despite dedicated teams working on it full time with access to original source code. It won’t be much easier for the fans taking this on as a hobby project during their evenings.

Only the games with most dedicated fans will get preserved for future generations.

[-] [email protected] 37 points 1 week ago

Probably near zero chance. Fediverse is dead empty compared to the alternatives, so not ideal if they want to reach out to their fans.

[-] [email protected] 6 points 1 week ago

I usually have those kind of things in the background while I cook or wash dishes.

[-] [email protected] 12 points 2 weeks ago

I just want games focused on good old fashioned deathmatches. Just roam around the map and shoot whatever you see. No pressure on team tactics.

Playing Half Life multiplayer was so fun during the 25 year anniversary.

[-] [email protected] 4 points 2 weeks ago

They’re probably inserting the ads “on the fly”. It can be finicky depending on codec, but doable.

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