mcforest

joined 1 year ago
[–] [email protected] 7 points 10 months ago (6 children)

Today SD is actually cheaper per gb than Blu-ray.

Just checked Amazon prizes for the first best SD card and Bluray disc. This is a lie. Discs are still less than half the prize.

And you didn't take into consideration that it's much cheaper and faster to press the data onto the disc than writing on an SD card when you do that in great numbers.

[–] [email protected] 1 points 10 months ago

When I'm on the balcony or visiting family for a weekend. Smartphone usually don't come close to the quality of the games you can get on the Switch.

[–] [email protected] 10 points 10 months ago* (last edited 10 months ago) (2 children)

I think game and engine developers should do both. If it's possible to improve efficiency and performance it should be done. But at the same time hardware is improving as well and that performance gain should be used.

I'm kinda worried a little bit about the recent development in hardware though. At the moment GPU power mostly increases with energy consumption and only a little with improved architecture. That was different some years ago. But in my eyes thats a problem the hardware manufactorera have, not the game developers.

[–] [email protected] 43 points 10 months ago (8 children)

The thought that today's state of technology is enough and we should stop improving sounds pretty Amish to me.

[–] [email protected] 2 points 10 months ago* (last edited 10 months ago) (2 children)

Actually... no, you're completely right. That's why I just wrote "good audio quality", whatever that means. I actually read in some of those "why are games so big today" posts that people suggested that game devs don't compress their audio files enough. Some people don't get that this would come at a cost.
The average gamer might play with pretty shitty headsets but I think developers should go a little bit further than that and also satisfy enthusiasts. Up to a certain degree of course. That's why I think it's completely reasonable to demand ultra wide support or the physics not breaking above 60 fps.

[–] [email protected] 3 points 10 months ago (9 children)

Yeah, people bitching like "nobody needs those big ass textures and high quality uncompressed audio." Maybe you don't need it, but high quality, textures are one of the easiest ways to improve graphic quality without putting that much load on the GPU. And I still rip my CDs as FLACs, so I want good audio quality in my games as well.

[–] [email protected] 125 points 10 months ago (1 children)

Bye, see ya in 2 weeks