merthyr1831

joined 3 weeks ago
[–] [email protected] 1 points 2 days ago

The same kernel software cryptography could certainly be marketed for single player games and proprietary applications as a solution to piracy.

Don't like kernel anti cheat in your multiplayer games? here's kernel anticheat for your single player games!

[–] [email protected] 2 points 2 days ago (1 children)

A locked down Windows "gaming OS" is probably what Xbox wants to go towards in some respects. It gives Microsoft the walled garden that they want, can lock out Valve as much as they fancy, and will likely be paired with some new APIs to set back Proton/WINE a few years. Hell, they could even still release XBOX hardware for that niche.

[–] [email protected] 1 points 2 days ago

Self moderation has been way more effective at controlling cheaters than automated systems. Counterstrike did some good with overwatch and phone verification but I've always enjoyed manual server moderation if it's maintained.

[–] [email protected] 1 points 2 days ago

I got battlefield 5 and explicitly rebought it for Steam to play on the Deck. Like a year later they rugpulled Linux support because 2042 has done so badly that they had to start maintaining their old games again.

[–] [email protected] 2 points 2 days ago

Not Windows centric enough. Visual Basic and Excel macros.

[–] [email protected] 3 points 2 days ago

The problem with EA is that they never bothered to moderate their games. In the end you get spinbotters and shit whilst legit players have to deal with rootkits because they're too stingy to pay for someone to review reports and develop moderation tools.

the Overwatch system in Counterstrike (and a bunch of other tools and policies in tandem with VAC) have been way more effective; I was always more certain that a blatant or suspected cheated would be dealt with in CS than in battlefield.

[–] [email protected] 46 points 3 days ago

rust Vs c drama getting out of hand

[–] [email protected] 26 points 6 days ago (1 children)

what else were they meant to spend it on, improving their country's economy?

[–] [email protected] -2 points 1 week ago

more crab-bucket bollocks instead of improving Linux gaming.

[–] [email protected] 1 points 1 week ago (1 children)

I think (aka speculate) that the fact that Windows is the largest OS plays into the fact that Linux-Mac compatibility isn't more developed.

I bet some 90% of desktop software is available on Windows (even many core KDE are on Windows!) so targeting them brings most Apple apps onto Linux "for free". Especially since Apple's insistence on trying to make Metal a thing hurts gaming support, which is a big driver behind Linux compatibility development.

The few applications that MacOS has over both Linux and Windows are usually so embedded into the Apple ecosystem that you're not getting much by porting them anyway. iTunes? The App Store? Garage Band? Probably doesn't help that many of those apps also use Apple's own UI framework which isn't really portable.

However, stuff not designed to live in Apple land like Teams for Mac or Adobe CC might be more possible. But still far too few applications to necessitate the effort to bring them over.

[–] [email protected] 1 points 1 week ago (2 children)

Pop is the only one that really ever makes any reference to windows in its marketing. I'm more talking about distros like Zorin which are targeting public sector orgs and windows users by bundling windows compatibility apps and features into the ISO.

The other examples definitely do also target "new users" which of course means Windows users too, but they aren't explicitly tying their distros to Windows software compatibility the same way some are.

[–] [email protected] 1 points 1 week ago

I did some reading in AV1 and it's derivative formats - are they any more accessible to Linux than HEVC/H265? Fedora IIRC removed support for them and a few other codecs out of the box over some patent concerns or something.

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