orbitz

joined 1 year ago
[–] [email protected] 9 points 4 days ago (2 children)

Not if the place doesn't do daylight savings time, and not all places in a timezone will do that (least in North America) so you need extra code if they do or do not. It becomes a pain after awhile when you do it in multiple projects. Technically one extra setting but it's still a pain to make sure it's handle properly in all cases, especially when the previous programmer decided to handle it for each case individually, but that's a different issue.

Also when you deal with the times, say in .Net you gotta make sure it's the proper kind of date otherwise it decides it's a local system date and will change it to system local when run. Sure it's all handled but there are many easy mistakes to make when working with time.

I probably didn't even get to the real reason, I sort of picked this up on my own.

[–] [email protected] 2 points 2 months ago

I haven't played for a couple decades but never used minis when we did, occasionally the DM would arrange some dice if we needed some visual aides but was never measuring distances and hex grids or anything. Some of us even played wh40k at the time so it wasn't that unknown, we just never played tabletop RPGs like tactical games. It was also 2nd Edition not even third, so awhile back. Shadowrun games needed the visual aids more than DnD usually.

[–] [email protected] 2 points 10 months ago

I find sex scenes awkward to enjoy, I kinda like the fade to black where it's implied but not delved into. That said so many novels that are aimed at a similar audience with sci Fi and fantasy have always had sex scenes (Necromancer, Hyperion, Expanse all have sex in them) When we were playing text based games back in the 80s we wanted a cinematic experience. What's the result? Games with sex in them. A new Leisure Suit Larry game is probably about due now that I think of it heh. I just click through and continue on.

[–] [email protected] 7 points 10 months ago

Yes,minor spoiler but I was made smelly at one point, I was curious so used a thing of water to make everything wet, this stopped the effect. Probably could have gone through a river too. That made me curious there was a bad substance on the ground, I shattered water again and it made it passable. Now this sounds simple but I'm programming terms it's the same action interacting that changes different systems (in place hazard and character modifier). That alone could create small bugs when interacting with different modifiers, items and NPCs. For the most part someone wouldn't run into a quarter of the bugs they post (even a quarter is high) but someone will and it's awesome they are being patched.

Personally I've played about 20 hours since release, the only bug I had was when I was playing on hotfix 4 before they fixed that hotfix. It sounds worse than it was, since it was a compiler issue. I'm sure others aren't as lucky but even 10000 bugs isn't bad when it's a rare and edge cases. But with probability you get more players (and this game seemed to sell very well) and the weird bugs that even beta testers didn't find will come up.

[–] [email protected] 13 points 10 months ago* (last edited 10 months ago) (2 children)

Wonder what a divine crit roll would cost, $5 in combat $3 outside? Heck that's too complicated $10 for all, $7 for season pass holders.

For those wondering there is no season pass.

[–] [email protected] 1 points 10 months ago

That's the game I first used this name in online multiplayer. Was weirded out when I started seeing Orbitz travel popups (I was thinking of that drink, hadn't heard of the travel site). Don't recall much of the game other than for the time it looked quite clean, shiny and well lit compared to the original Quake. Though I don't think I even finished the single player so I may have missed out on later atmosphere.

[–] [email protected] 9 points 11 months ago (1 children)

Well it is a gateway to calculus, soon you'll be able to be closer to understanding problems that include changing values like acceleration. Okay I may be misremembering calculus but there was way more Pythagoras theorum involved than you'd guess at first look.