Where did I say they were harvesting data?
I'd presume through the same mechanism leveraged for achievements:
Timeline and Event Markers
The Steam Timeline appears whenever you’re actively recording. Timeline-enhanced games generate event markers as relevant game events happen. Steam achievements and screenshots automatically create markers as well.
ISVs can enhance this as desired:
In addition to being able to record any game you’re playing, timeline-enhanced games are games that can proactively notify Steam when relevant events happen. These events are represented along the timeline with details specified by developers.
I'd think this could have broader reach than nvidia highlights depending on how easy it is to work with.
I can see this being pretty clever. Valve will be able to interpret a bunch of game event data for smart capture.
Someone suggested to me the other day that safetynet was now (or will soon be) deprecated. I'm not sure what the situation is with regards to attestation, though I sort of dread to think about what will replace it.
Love a bit of modded valheim but that audio quirk is fucking annoying.
I've not observed the same with other unity games featuring native Linux builds, it's likely specific to the engine version they use?
I didn't realise this was Linux native. appreciate you calling it out
it's a newer display server protocol designed to replace X11, focusing on improved security, simplicity, and contemporary display technologies such as multi-display variable refresh rate and HDR (eventually).
Appreciate the additional context! Have thankfully not needed to use the safetynet module with microg either.
I appreciate that you're trying to inform me but if you make such a claim, you should be able to prove it.
A friend was able to provide some context, regardless:
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The one binary I'm aware of microG downloading (assuming it still does) is the SafetyNet "DroidGuard" thing, which it only does if you explicitly enable SafetyNet, which is not on by default. There is no other way to provide it.
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microG only has privileged access if you install it as a privileged app, which is up to you / your distribution, as microG works fine as a user app (provided signature spoofing is available to it). Also, being privileged itself really doesn't mean giving privileges to "Google".
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Apps needing Google services may indeed contain all sorts of binaries, generally including Google ones, which doesn't mean they contain Google services themselves. Anyway, they are proprietary apps and as such will certainly contain proprietary things, and it's all to you to install them or not. It's not like microG includes them.
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Its also just a reimplementation of a small handful of useful Google services, such as push notifications, or the maps (not the spyware stuff like advertising) and each can be toggled on/off.
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Also all apps on android are sandboxed
I appreciate the info. For my own learning, could you provide a link to some context around the types of official binaries leveraged by microG? The only firm info I have of its behaviour is that it will pseudonomise as much user information as possible.
I'm familiar with sandboxed google play on grapheneOS and have used it in the past.
There is a developer facing video on how to enable and enrich timeline events: https://www.youtube.com/watch?v=YwBD0E4-EsI
Though I'm not sure yet in whether timeline events are automatically created from existing game aachievement scenarios etc.