[-] [email protected] 1 points 7 months ago

A lot of these games are working off of an assumed learned collective memory.

Think of movies, and their tropes. How do you understand that when a movie cuts to black for a second, and then suddenly shows a new location, that we did not just teleport? That the black cut indicates the end of a scene, and the start of a new one?

Think of how many games assume you know which button pauses, which opens the menu, which buttons move the character and which ones make you jump. Now, add another layer of controls. And another.

BG3 is also working with an assumed collective memory from DnD. Assuming you already learned about class vs race, and cantrips vs lvl spells, and turn order, etc.

It sucks when you miss large games that establish these things, but its also how art forms evolve. Games just dont yet have a way to easily re-teach them.

wildginger

joined 9 months ago