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submitted 2 months ago by [email protected] to c/[email protected]

Thought I should share this since today marks the Beta release of Dwarf Fortress's Adventure Mode!

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submitted 3 months ago by [email protected] to c/[email protected]
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submitted 3 months ago by [email protected] to c/[email protected]
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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
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submitted 4 months ago by [email protected] to c/[email protected]

10 minutes of Adventure Mode presented by Tarn Adams of Bay12 Games! You will see combat, the new dialogue system and a few menus in action.

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submitted 5 months ago by [email protected] to c/[email protected]

From a mod over @ r/dwarffortress...

Long story short, Twitch (an Amazon product) relies on IGDB (Internet Game Database, another Amazon product) for the information they use for streaming game categories. IGDB has decided that Dwarf Fortress (2006), Dwarf Fortress (2022), and Dwarf Fortress:Adventure Mode (2024) are all separate games instead of incrimental releases of the same game, leading to there being multiple categories an making stream discovery harder. Someone can literally search the 2022 one with the current logo and see that "no one" is streaming DF, while half a dozen people are streaming in the 2006 category.

Kitfox contacted IGDB, who told them to contact Twitch. Twitch told them to make a post on twitch.uservoice.com (which I'd never heard of).

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submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]

Hello all. I'm not sure how to phrase my question, so bear with me.

Is there a way in DF to slow down how fast it dishes out events? I find myself being overwhelmed by the events as they occur, and not being able to catch up on resolving them.

For example, if I'm working on resolving the ramifications of event A, and event B happens. Then when I just start working on event B, event C happens. And before I'm done with event B, event D happens as well, etc.

Everything from when dwarves get unhappy, to new arrivals, to when attacks happen, etc.

Basically, I'm feeling piled on and cannot get out from under the pile.

Another way of asking the question, can any trigger time threshold on the in-game calendar be slid out into the future for all events, like at a slower 2x or 3x rate? For example, instead of the check for new arrivals happening every year, have the check/arrivals happen every second or third year, etc.

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submitted 5 months ago by [email protected] to c/[email protected]
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submitted 7 months ago by [email protected] to c/[email protected]
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submitted 7 months ago by [email protected] to c/[email protected]
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submitted 8 months ago by [email protected] to c/[email protected]

If you are interested, I'm doing a livestream this morn

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submitted 8 months ago by [email protected] to c/[email protected]

Highlights

Search! Search! Search!

We finally have search widgets for many of the screens with long lists. No longer will you need to scroll endlessly to find Bim Zasitisos, Cook. You can just type "bim", or "cook", or maybe "knifedales", since that's what "Zasitisos" translates to and it's the name you see in some contexts.

Preserve tomb assignments

Have you noticed that your nobles don't actually get buried in the nice tombs you assigned to them while they were alive and demanding nice tombs? This is because DF loses track of that assignment when they die, which is amusingly and tragically ironic.

Enable preserve-tombs in the DFHack gui/control-panel ("Fort" and "Autostart" tabs) to keep track of those tomb assignments and ensure they are actually used for their intended purposes.

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submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]
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submitted 8 months ago by [email protected] to c/[email protected]
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submitted 9 months ago by [email protected] to c/[email protected]
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submitted 9 months ago by [email protected] to c/[email protected]
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submitted 10 months ago by [email protected] to c/[email protected]
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submitted 10 months ago by [email protected] to c/[email protected]
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submitted 10 months ago by [email protected] to c/[email protected]
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submitted 10 months ago by [email protected] to c/[email protected]

cross-posted from: https://lemm.ee/post/3803003

Video description:

An edited, illustrated and narrated playthrough of the game Dwarf Fortress

Sharpen your spears and oil your beards because today, my dwarves, we head into the northern swamps in search of monsters!

Watch as a small band of hunters delve the deepest tunnels in search of quarry! Will they prevail? Or will the nearby shrine's guardian put a swift end to their ambitions?

If you didn't know Kruggsmash and like their videos, it's your lucky day. Take a look at the playlists, there are awesome series there.

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submitted 10 months ago by [email protected] to c/[email protected]
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submitted 10 months ago by [email protected] to c/[email protected]
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submitted 10 months ago by [email protected] to c/[email protected]
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submitted 11 months ago by [email protected] to c/[email protected]

Another good tutorial from Blind, covers:

  • Keep your nobles happy. Attending meetings acts as therapy.
  • Increase food and booze types
  • Temples, specific and otherwise
  • Taverns and Dining Halls. + the need for social time
  • Quality bedrooms and storing their stuff
  • Children, toys and chores
  • Guilds
  • Statues and placed art.
  • Libraries.
  • Mist generators.
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submitted 11 months ago by [email protected] to c/[email protected]

Tarn Adams was in the carpeted spare bedroom that serves as his work space, trying to avert an apocalyptic outbreak of vampire dwarves. “If they just run wild biting people, half the dwarves in the colony will be infected in no time,” he said, shaking his head. “That would be no fun.” He was silent for a moment. “Maybe they have to bite you three times before you’re infected?”

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Dwarf Fortress

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